Autor Tema: Introducción a RetroArch  (Leído 5766 veces)

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Desconectado Neville

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Re:Introducción a RetroArch
« Respuesta #15 en: Diciembre 27, 2019, 17:12:06 pm »
Sí, recuerdo que nos lo dijiste en su día. Aún así me daba algo de reparo usarlo, eso de que estuviera tan escondido... :rolleyes:



Desconectado Gelon

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Re:Introducción a RetroArch
« Respuesta #16 en: Diciembre 27, 2019, 19:20:14 pm »
Ha salido el port no-oficial de RetroArch a Playstation 4, por si alguien le interesa.

https://gbatemp.net/threads/release-ps4-retroarch-port-unofficial.555028/



Desconectado Neville

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Re:Introducción a RetroArch
« Respuesta #17 en: Marzo 22, 2020, 16:03:16 pm »
Enga, quarantine edition:

Spoiler (click para mostrar/ocultar)

Descargas aquí.



Desconectado Neville

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Re:Introducción a RetroArch
« Respuesta #18 en: Mayo 02, 2021, 11:19:50 am »
Veo que hoy ha salido la v1.9.2, con las siguientes novedades:

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PlayStation Vita users will be happy to learn that the issues with gpSP (Game Boy Advance emulator) are now resolved, and it should work as reliably as it did before 1.9.1 (and perhaps even better now thanks to increased performance). We hope you get a lot of mileage out of this core as a lot of work and effort went into it to really optimize the performance of this core over the past few months!

Text To Speech support is now enabled for the macOS Universal build. You can access this by going to Settings -> Accessibility and enabling ‘Accessibility Enable’.

Some nice changes under the hood that are more technical in nature: config file loading performance has been improved immeasurably which should help out with initial startup times of RetroArch, loading config files as well as loading shader presets. Core info file loading itself has also seen many performance improvements. We are aware that despite all this, loading all the assets in the more feature-rich menus like MaterialUI/XMB/Ozone can still take a long time on systems encumbered by slow disk I/O, but we have some special things in store for future versions that should increase asset loading performance significantly.

There is now multi soft-patching file support. We will explain this in more detail below.


Descargas aquí.