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Nueva versión de ScummVM

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Neville:
Hace pocos días ha aparecido una nueva versión oficial de este intérprete de juegos creados con el engine SCUMM de LucasArts y muchos otros.

Estas son las novedades:


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Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list:

    Blazing Dragons
    Eye of the Beholder - Sega CD version
    Griffon Legend
    Interactive Fiction games
    Operation Stealth
    Police Quest: SWAT
    Prince and the Coward, English translation
    Ultima IV - Quest of the Avatar
    Ultima VI - The False Prophet
    Ultima VIII - Pagan

As you can see, we continue our exploration into the world of RPGs.

Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence.

We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games.


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Han llamado a esta versión "Interactive Fantasy" porque ahora emula, entre otros juegos nuevos, al mitico Colossal Cave Adventure de 1976, considerado como el padre de las aventuras conversacionales.

Más información y descargas aquí.

ristatas:
Gracias, ya me lo estoy bajando.

Neville:
Pues tenemos más noticias sobre ScummVM, a partir de ahora se fusiona con ResidualVM, que emula aventuras 3D como "Grim Fandango":


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“Sorry for the wait Mr. Flores, I’m ready to take you now”– Grim Fandango.

Today is a special day, special in a number of ways. First of all, we hit a milestone with 19 years of ScummVM. Our first-ever public release, ScummVM version 0.0.1, happened on October 8th, 2001. And second, something else finally happened, something which has been in the talks for a long time: The ScummVM project is officially merging with the ResidualVM project.

For a long time ScummVM limited itself to 2D point-and-click adventure games, and so ResidualVM was born as a sister project to support 3D games. But from now on, there will be no more confusion about which project a game belongs to. ScummVM now embraces adventure games and RPGs, whether they are 2D or 3D, point-and-click or not. It is a natural step for both projects which have been developed alongside each other and cross-pollinating each other with ideas, patches and design decisions. Moreover, several developers belonged to both projects.

With this merger, ScummVM adds several games to our supported list: Grim Fandango, Escape from Monkey Island, Myst III - Exile, The Longest Journey and an unfinished engine for In Cold Blood, as well as Wintermute 3D engine.

We’re excited to embrace most of the ResidualVM team and will continue development together.

Of course, there are still more things to do and, in the coming weeks, you will see more project resources merging like forums, wikis, etc.

Stay tuned and go 3D!


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Danfielding:
- Ya era hora :rolleyes:.

Danfielding

Gelon:
Cierto. No tenía mucho sentido que ambos proyectos, primos-hermanos, estuvieran separados. Más aún teniendo en cuenta que ScummVM ya soportaba algún motor con personajes 3D, como el Wintermute.

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