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M1 TANK PLATOON II
Version 1.2 (Includes v1.1)
MicroProse
May 18, 1998
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Updates in M1 Tank Platoon II
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Please Unzip the M1TP2v1-2.zip file directly into the M1 directory.
This document addresses issues from M1 Tank Platoon II, including fixed bugs, altered
controls, and new additions to the game. For further information, consult the original
M1 Tank Platoon II Readme.txt file or the FAQ at Microprose's Web Site,
www.MicroProse.com.
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Fixes (From Version 1.1):
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CITV Target Designation - Designating targets for the gunner now functions properly in the
Tank Commander's Cockpit Screen. When designating a target in the CITV of the TC Cockpit,
the Gunner will automatically drop what he is doing and engage the enemy target.
Shooting through Forests - Now, neither friendly nor enemy vehicles will fire on targets
through forests.
Seam Removed in Glide Mode - The "seam" in the sky visible when playing in Glide mode has
been removed.
Joystick Controls Function Properly - The joystick hat will now load the selected ammo
round as per the manual. Joystick buttons 2 to 4 work according to the manual. In addition
to this, a continual button press will not bounce.
Threatening Helicopters - In this patch, helo engagements have been tweaked to stop the
truce between helos and to make the helos more of a balanced threat to tanks (and your
helos and enemy tanks).
Override Gunner Ammo Selection - Now the ammo you choose will override the computer
gunner's choice. This will not change until you relinquish control of the gunner or the
gunner has destroyed the current target.
COAX Does Not Affect Main Gun Round - You can now switch back and forth from a Main Gun
round to the COAX without having to reload the Main Gun round.
No Main Round Bursts - The Main Gun will fire one and only one Main Round at a time.
CITV Inoperable when Damaged - When the CITV is damaged, you see a blank screen in the Tank
Commander's Cockpit.
Gunner's Primary Sight Inoperable when Damaged - Just like the CITV, the GPS will be blank
if gunner or both gunner and tank commander are killed.
50 Cal. No Longer Functions when TC is Dead - If the tank commander is dead, you can no
longer manipulate the 50 cal. Machine gun.
Keyboard Commands Function Correctly - Keyboard commands (hotkeys) now work according to
the manual.
Multiplayer Fixes - The Multiplayer game is much more reliable. Synch problems have been
addressed, and the Host can no longer jump into other players' tanks. Player names are now
associated with in-game chat messages (which stay on screen much longer). Also, other
players' smoke grenades show on your screen.
Voodoo Rush Support - Voodoo Rush cards are now supported in Glide Mode.
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Changes (as of this version):
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When using the Primary Gunner's Sight, you will notice that the gun moves much more slowly than
in the zoomed in (x10) view then in the normal (x3) view. This will allows for better targeting
and tracking at long and medium ranges.
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Changes (as of Ver 1.1) :
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Damaged Tanks Pop Smoke - In this patch, both friendly and enemy vehicles will pop smoke to
cover their tracks when damaged.
Mouse/Joystick Pan Control in Chase View - Now, both the mouse and joystick control panning
in the Chase View. The joystick functions automatically, a left mouse click takes control
and a right click stops panning. (Similar to the way the GPS and Outhatch views function.)
Additional Art in the Outhatch View - The tank's hull and turret are now visible in the
TC Outhatch view, which gives the tank commander added situational awareness.
50 Cal. Movement Relative to Turret - In the patch, the 50 cal. will turn and bounce
relative to the turret and to tank movement. Pressing the [K] key will stabilize the
machine gun, like in the original game.
CITV Turret Clock Made Larger - The CITV turret clock has been enlarged and is much easier
to read.
Tank Commanders' Life Expectancy - Tank Commanders using the 50 Cal. are now more likely
to be killed by artillery and enemy fire.
More Explanatory Messages - More explanatory text messages have been added for features
such as Arrow-key Driving, Smoke Generators ON/OFF, and AIR/GROUND mode.
Interior Cockpit Views - Interior cockpit views have been altered according to the time of
day of the mission. (i.e.: In night battles, your cockpits will appear darker than during
day missions.)
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Additions:
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Bino View and Night Vision - Binoculars and Night Vision Goggles (NVG) have been added to
the TC Outhatch view. The [Z] and [X] keys toggle binos on and off and the [T] key toggles
Night Vision on and off.
Artillery-Delivered Smoke - Artillery-Delivered Smoke has been added for Assault missions
and Movements to Contact to cover your platoon's movement. Smoke can be called the same
way as other artillery. (High detail only.)
Hull to Gun ([Shift]-[G]) - Now, you can move your hull's position relative to the turret,
so as to provide maximum protection when engaging targets. [Shift]-[G] in the TC Outhatch
will turn the hull to the 50 Cal.'s current direction. [Shift]-[G] in the TC Cockpit will
turn the hull to the CITV's current direction.
Menu Bar Animation ON/OFF - Menu bar animations can be turned on and off in the
Configuration screen.
Contour Line Highlights in the Main Map - Pressing the [L] key will toggle contour lines
on and off. This makes viewing terrain elevation levels much easier in the Map Screen.
[Alt]-[F] Key Removes Flicker - Pressing [Alt]-[F] will remove Battleplanner/Map Screen
flicker on video cards that do not support "DDraw BlitSync" function. (With the Diamond
Joystick - Remember, if you have "drift" problems, or other control problems, please make
sure you are in the main joystick port. If you have more then one, this could cause a problem.
Viper 330, hitting [Alt]-[F] will correct Main Screen blackout.)
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Cards Supported in Direct 3D:
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Cards Supported in Direct3D:
Matrox Millennium
Intel 740
ATI 3D Rage PCI 2 Mb
ATI 3D Xpression PCI 2 MB
Matrox Millennium II AGP 4MB
Hercules Stingray 128/3D PCI 6 MB
Intense 3D VooDoo
Stealth 64 Animation 3200 PCI 2 MB
S3 Trio 64 v2
S3 Trio 64V+ PCI 1 MB
ATI 3D Rage II 1MB
S3 Trio 64V2-GX PCI 1 MB
Matrox Mystique PCI 2 MB
ATI All-In-Wonder Pro
9FX Reality 332 PCI 2 MB
Embedded S3 Trio64V2 1 MB
ATI 264-VT2 1MB Embedded
S3 Trio 64V+ PCI 1 MB
STB Nitro PCI 4 MB
STB Nitro PCI 4 MB
S3 Virge 64 2MB PCI
Trident Image 975 4MB
ATI 3D Rage PCI 2MB
Matrox Millennium PCI 2 MB
Graphite Terminator PCI 4MB VRAM
STB Velocity 3D 4 MB W/ Real Vision Flash 3D
ATI 3D Rage PCI 2 MB
S3 Trio64V2/DX 2 MB
Diamond Monster 3D PCI 4 MB
ATI 3D Rage II 2 MB
Trident TVGA9680 PCI 1 MB
ATI Mach64 PCI 1MB
Stealth 3D 2000 PCI 4 MB
Cyrix Xpress GRAPHICS
ATI Rage Pro 4MB AGP 2X/
Canopus Pure 3D 6MB PCI
Diamond GL 1000 w/ArcadeFX 3D 3Dfx
The following cards should use the Glide settings.
ATI 3D Rage II+ PCI 2MB
Diamond Viper V330 4MB AGP w/ Monster 3DII Voodoo2 8MB
The M1 Tank Platoon Team thanks you for your support and suggestions. We hope you enjoy
the changes and additions we have made to the game in this patch. We worked around the
clock to provide the maximum amount of features and gameplay with the least resistance to
your computer's abilities. Lead On Commanders!
For additional information, e-mail your questions and
comments to support@microprose.com.
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Notes:
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This upgrade includes all of the alterations that were done in the v1.1 upgrade.