Pues para celebrar el fin de año tenemos nueva versión de ScummVM, intérprete de aventuras de LucasArts, Sierra y otros fabricantes.
(https://i.imgur.com/BGzkN8T.png)
Las novedades:
New games:
Added support for macOS versions of Syberia and Syberia II.
Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion, Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene.
Added support for Reah: Face the Unknown and Schizm: Mysterious Journey.
Added support for Might and Magic Book One.
Added support for Muppet Treasure Island.
Added support for Primordia, Shardlight and Technobabylon.
Added support for The Excavation of Hob's Barrow, Strangeland and Whispers of a Machine.
Added support for Stranga and Cloak and Dagger's AGS games.
Added support for Adibou 1.
Added support for Dark Side.
Added support for Kingdom: The Far Reaches.
Added support for Escape From Hell.
Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure, The Dark Eye, and 4 other Director titles.
New platforms:
Added libretro new shiny port.
Added Atari port.
General:
Added optional dependency for libvpx.
Added optional dependency for libmikmod.
Added support for PC98 font ROM.
Added optional dependency for libsonivox, implementing EAS (Embedded Audio Synthesis) sound driver.
Added YUV422 and YUV444 support to Theora decoder.
Implemented specialized CPU routines for graphics blitting for ManagedSurface.
Changed default GM device to "auto" for better compatibility.
AGS:
Synced with upstream AGS 3.6.0.53.
Sped up graphics manipulation on modern hardware with CPU-specific code.
Added support for early font rendering, to match the original interpreter.
Added support for playback of transcoded videos in place of unsupported codecs.
Completed implementation of MOD audio playback.
Fixed background music not looping in some games.
Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth)
Multiple updates to the game detection tables.
Asylum:
Added support for Chinese Sanitarium.
Dragons:
Implemented localizations for the copyright screen and main menu.
Freescape:
Improved collision and projectile detection using sweepAABB
GrimE:
Added support for Chinese Grim Fandango.
Added support for Russian Grim Fandango translations from Fargus, ENPY and 7Wolf.
Kyra:
Added support for Kyra1 Amiga French release and DOS Czech fan translation.
Improved game controls menu accuracy for all platforms.
Added support for Chinese EOB2.
Added support for the PC-98 version of EOB2.
Mohawk:
Greatly improved the accurary of the code generation for the Domes in Riven: The Sequel to Myst to match the original game.
Private:
Added support for the Japanese Windows release.
SCUMM:
Added support for unpacked RuSCUMM patches for Russian localizations.
Allow usage of the official Monkey Island 1 Roland MT-32 patch with any EGA version, not just the English release.
Completely rewritten sound code for all Humongous Entertainment games.
Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade, and Loom.
Implemented turning around animation when changing direction for Full Throttle, The Dig and The Curse of Monkey Island.
Added enhancement to Loom: Ctrl+D shows up list of drafts that has been discovered.
Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey Island 1. Text rendering for this game is now pixel perfect.
Implemented complete support for the Macintosh and DOS/V Japanese versions of Indiana Jones and the Fate of Atlantis distributed by MicroMouse.
Implemented network multiplayer support for Backyard Football, Backyard Baseball 2001, and Backyard Football 2002.
Sherlock:
Added support for Chinese Serrated Scalpel.
Added data to savegames whose lack could make savegames unwinnable.
Sword1:
Rewrote the palette fading system and the game timers to match the original DOS version.
Rewrote all the menu code to make it match the original. This includes the restoration of the Speed setting.
Restored the correct fonts and menu texts for all Russian versions of the game.
Rewrote the audio engine to match the original. Compressed files are still supported.
Tweaked the subtitles routine for the PSX version to match the original.
Restored George's idle animation.
Restored pause functionality: press "P"!
Restored debug commands: CTRL-G for toggling on-screen walkable grids, CTRL-T for displaying debug information, SHIFT-M for displaying crosshairs for the mouse cursor and George's position, and keys 1 and 4 to toggle respectively slow and fast frame pacing mode.
Restored the correct font for the game over screen.
Fixed other various small inaccuracies.
Overall the PC version of the game on ScummVM shouldn't differ from the original executable anymore.
Implemented credits for the PSX version.
Sword2:
Added support for Chinese translation.
Tinsel:
Fix running out of soundreels error.
TwinE:
Added support for Japanese translation.
Ultima:
Improve Ultima VI responsiveness.
Fix crash loading Ultima VI savegames when dialogs are open.
Fix ordering of generated items in Ultima VI.
Fix auto-readying throwing weapons in Ultima VI.
Fix Ultima VI crash opening new-style spellbook gump.
Fix Ultima VI actor doll and gump colors.
Fix Ultima VI crash using look action on walls.
Fix several other miscellaneous crashes.
Fix spawners and projectiles to more closely match the original.
Improved Ultima VI AdLib support and added Roland MT-32 support.
Fix multiple Ultima VIII render order issues.
Add support for Ultima VIII Spanish fan translation.
Support Pentagram save game files.
Added configurable double-click time for Ultima VIII.
Voyeur:
Added support for German fan translation.
Xeen:
Renamed 'xeen' engine to 'mm' for Might & Magic.
Added custom engine option to replace the health gems with HP/SP bars.
RISC OS port:
Double buffering is now used in full screen mode when V-sync is enabled.
Added support for hardware palettes.
Las descargas, como siempre, en su página web. (https://www.scummvm.org/)
Ha salido una versión 2.8.1 de este intérprete de aventuras gráficas. Como la cifra se incrementa poco ya lo habréis deducido, se trata sobretodo de bugs solucionados aquí y allá.
(https://i.imgur.com/PmHC4sG.png)
Las novedades:
General:
- Fixed GLSL version parsing on some OpenGL ES2 platforms.
- Don't try to use shaders on old OpenGL implementations.
AGI:
- Fixed Space Quest 1 version 1.0X freezing in the skimmer.
- Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
- Fixed Mixed-Up Mother Goose graphics in Amiga version.
- Fixed Gold Rush clock time at Fast and Fastest speeds.
- Fixed Atari ST version of Manhunter 1 not starting.
- Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
- Fixed Tandy CoCo3 unofficial ports not starting.
- Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
- Fixed Graham facing away from the king in King's Quest 1.
- Fixed Alexander getting stuck on the stairs in King's Quest 3.
- Fixed Larry being able to shoplift in Leisure Suit Larry 1.
- Fixed ducks not jumping at the start of Donald Duck's Playground.
- Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
- Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
- Fixed unrecognized words in fan game "V - The Graphical Adventure".
- Added detection for Macintosh version of Mixed-Up Mother Goose.
AGS:
- Updated detection tables.
- Simplified character import from Sierra games for QfG2 AGDI.
- Fixed graphical glitch affecting Unavowed and Heroine's Quest.
- Fixed partial outlines for some letters in Kathy Rain.
- Fixed crash in Alum.
- Added stub to prevent crash at the beginning of Falcon City.
Broken Sword 2:
- Fixed crash when quitting the game while it was paused.
MM:
- Enabled engine, allowing MM1 and Xeen to be compiled.
- Added MT32/LAPC-1 support for Xeen engine.
- Fixed Xeen regression which caused some sound effects to stop abruptly.
mTropolis:
- Fixed crash in Muppet Treasure Island on some platforms.
- Fixed jewel puzzle in Muppet Treasure Island not being randomized.
NANCY:
- Fixed the telephone hints in Secrets Can Kill.
- Fixed the crashing and drawing issues on ARM machines when playing Message in a Haunted Mansion's maze minigame.
- Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
- Allowed general keymaps to be shown in the engine Keymaps menu.
- Virtual keyboard now correctly triggers on/off wherever text input is needed.
SCUMM:
- Fix screen corruption (and sometimes even crashes) in Mac Loom and Indiana Jones and the Last Crusade, most noticeably when using menu shortcut keys.
- Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last Crusade.
TWINE:
- Fix ladder climbing regression.
- Fix scenery zoom issue.
- Fix animation glitches after using the holomap.
Ultima:
- Fix Ultima VIII hidden minimap blocking keyring use.
- Fix Ultima VIII page breaks in books.
- Fix Ultima VIII text centering for plaques.
- Fix Ultima VIII crash on dragging items to screen edge.
- Fix Ultima VIII unexpected jumping on left click.
- Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
- Fix Ultima VIII invalid placement of items within containers.
- Fix Ultima VIII never-ending lava sounds.
V-Cruise:
- Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey when music is muted.
Android port:
- Fixed crash in built-in help with German language.
Atari port:
- Fixed crash when exiting ScummVM.
- Fixed BBVS (and possibly others) gameplay by using more precise math model.
macOS port:
- Fixed a problem where some Mac games would not load resources correctly.
- Updated application icon to conform with modern standards.
Y las descargas, como siempre, en su página web. (https://scummvm.org/)