Bienvenidos a Abandonsocios: El Portal de los Juegos Antiguos
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v0.90 & v0.83 (07/06/2019)- Added support for both DOSBox 0.74-2 and 0.74-3; The Windows and MacOS builds now come with DOSBox 0.74-3. - Fixed geting game and screenshot data from MobyGames. - Removed TheGamesDB as a web data source (for the moment); their legacy API was recently taken down, and using their new API will require some work.- Fixed sorting on column custom11..14 and exporting the data in those columns (hoarder).- 0.90 is a major update! It's a partial rewrite of DBGL in an effort to make it more robust and future-proof. 32-bit Java support was dropped, and it requires Java 8 or newer to run. Furthurmore, some usability improvements got implemened, such as that DBGL will now display a list of all your changes when multi-editing profiles. Also, translation files can now be written directly in UTF-8 without the need for unicode/native2ascii. That being said, most of DBGL's user interface has remained the same. - 0.90 also features improved database connection management which might prevent lockups when the database-file is temporarily unavailable (jtalbot). - 0.90 adds more experimental DOSBox options: fullborderless, glfullsync, fmstrength, xsensitivity/ysensitivity, circularinput and deadzone. - Added mame for oplemu and emsboard+emm386 for ems. Removed collapsemode (Ant_222) and fixed [midi]mt32.reverse.stereo, mt32.verbose, mt32.thread to use true/false instead of on/off. - 0.90 features an option to override the default executable file for a DOSBox version, for example when using DOSBox-debug builds (RyanFialcowitz).- 0.90 will store user-generated content in the ~/.dbgl folder by default on Linux environments. If you want, you can still have the old behaviour (storing all data inside the dbgl folder itself) by editing the dbgl shell script, please see this.