¡Como andan gente! ;)
Les dejo en descarga la edición de Return to Castle Wolfenstein: The Platinum Edition, conocida también como The Extended Edition, Collector Edition... etc etc.
(https://www.mobygames.com/images/covers/l/26456-return-to-castle-wolfenstein-the-platinum-edition-windows-front-cover.jpg)
Imágenes:
(https://steamcdn-a.akamaihd.net/steam/apps/9010/0000002405.600x338.jpg?t=1563294503)(https://steamcdn-a.akamaihd.net/steam/apps/9010/0000002411.600x338.jpg?t=1563294503)(https://steamcdn-a.akamaihd.net/steam/apps/9010/0000002406.600x338.jpg?t=1563294503)(https://cdn.akamai.steamstatic.com/steam/apps/9010/0000002409.600x338.jpg?t=1573221747)
Trailer:
Descarga:
La descarga se compone de dos imágenes de CD's en formato .MDF .MDS, comprimidas en .RAR. Incluye algunos extras como la traducción al :es: y el mod cooperativo para sistemas de 32 y 64 Bits.
:cd: Return to Castle Wolfenstein: The Platinum Edition (https://mega.nz/#!YwQkEYCR!VpKGjVXzpwNYosjFIhyw1dXKz40K7Yxwy1OE7uJSNa0) :cd:
Las ventajas que tiene esta edición por encima de la original son varias: La primera es que ya viene actualizado de antemano a la ultima versión 1.4 (Lo que es genial para evitar problemas con modificaciones) y además esta listo para jugar en línea. Esta edición también contiene añadidos como el Wolfenstein: Enemy Territory y Wolfenstein 3D. :P
Aclaraciones:
El juego funciona perfectamente en Windows 10. Ha sido testeado en sistemas de 32 y 64 Bits.
Versión: 5.0 del mod RTCW:
Mejoras:
Major release. Completely reanimated weapons, interactive hub, improved subtitles and more...
RealRTCW 5.0
NEW:
Malta HQ:
New map which serve as a hub between the chapters and as a new training map. Features multiple areas of interests.
Total Weapons reANIMATION
Most of the firearms were completely reanimated from scratch. New firing and handling sounds are part of the package too.
New Tesla, Dynamite and Venom models
Being the last weapons without proper HD models - they finally got them.
Throwing knives
Can be used by using altfire with knife selected.
Checkpoint system
Now the game will automatically save your progress throughout the levels and will load the last checkpoint on your death. F10 is now binded by default to load last checkpoint. Also short spawn protection was introduced to avoid unfair deaths on the player spawn.
Realistic Movement Mode
-Reduced movement speed
-Decreased Jump velocity
-Can't use weapons while on the ladder
-Can't use weapons while sprinting
-Weapons now have dedicated sprinting animations
-Can be turned on/off with g_realism
Health Regen System
This OPTIONAL system will allow you to play RTCW with a modern health regen mechanic and forget about health items for a while. It is very similar to classic CODs. Health items are disabled with regen. Handled with g_regen CVAR.
Bullet Falloff Overhaul
All weapons are affected by bullet falloff mechanic now. Each weapon has its own range now before bullet damage starts to fall off. Values for this parsed out to the .weap files. Can be turned on/off.
New inventory items
Adrenaline M-2, Adrenaline M-3. Adrenaline M-4
Maps:
Firing Range map removed. Replaced by Malta Firing Range.
Escape1:
-Pickup knife added
Village1:
-Pickup knife added
Boss1 (Olaric):
-Pit is blocked out now. You cant return.
-Ammo/health pickups added to the arena.
-Map theme is changed to winter one to match previous outdoors level - village1.
-Out of bounds area detailed.
-Visual improvements.
-End cutscene camera fov is reduced to conceal BJ's broken arm.
Forest:
-You no longer need to pick up Snooper Rifle. It will be given to you in one of the loadouts from the start.
Factory:
-2 secret areas from Tides of War port added.
-Visual improvements.
-Visual reference to SFM level added.
Boss2 (Uber Soldier):
-Boss fight arena overhaul.
-Visual improvements.
-Uber soldat tesla range reduced specifically for boss2 map.
BALANCE:
-Scoped weapons recoil calculation overhaul. Generally it was reduced.
-Player can only scope-in if his speed is lower than 128
-Mauser rifle damage decreased
-MP44 fire rate decreased
-Pistols damage decreased
-MGs can now headshot
-Scoped FG42 fire rate is now equal to the unscoped FG42
-Lopers recieve increased damage from Venom
-Panzerfaust splash radius and damage greatly increased when its used by the player. Also added bigger visible splash effect.
MISC:
-Foliage tech from Enemy Territory (r_drawfoliage)
-Renderer2 removed
-x86 binaries removed for good
-Crouch toogle bind
-Bobbing effect for sprinting
-Ammo and Health cabinets functionality
-AAS warning removed
-Bouncing sound effect added for all weapons. It will play when dropped item touches the ground
-Added unique switch sound for knife
-Static MG spread and damage values are now parsed out of the code into dummy_mg42.weap file
-Eject brass models replaced with HD ones
-Objective complete message is now fading away by itself
-Game saved\Checkpoint passed and pickup weapon strings screen placement reorganized
-TT33 can now be dual wielded
-Fall damage no longer affects armor
-Snooper reticle from Venom mod added
-Picking up panzerfaust ammo will now actually give player panzerfaust if he doesnt have one
-Crosshair names added for friendly NPCs
-Added brass eject delay for some weapons (bolt-action,panzerfaust,pump action) to match the actual animation
-Added brass eject effect for shotguns
-New weapons and holdable items icons
-New 4k Crosshairs added
-Crosshairs and holdable items selector is re-enabled in no hud and nightmare modes.
FIXES:
-Knife and Dagger crosshairs now properly affected by cg_drawcrosshair
-cg_crosshairhealth restored (TODO add this to the menu)
-femzombie body texture transparency
-Dog idle animation is now properly looped
-w3d_sec missing table model restored
-end level twitchy heinrich fix
-Selected inventory items now persist through levels
-Fade in/out effect no longer causes fps drops
-Fixed brandy item resetting health in 999 mode
-Rain drop effect no longer causes flames and telsa coils to dissappear
-Players ammo will never go to 999 if the script value is over the cap
-AI is no longer affected by specific reloads (shotguns,m1941). They can properly operate shotguns now.
Subtitles improvements:
-Subtitles print timings are vastly improved.
-Ignored subtitles will never print and mess with actual subtitles.
-Subtitles shadow effect removed.
-Subtitles size CVAR (cg_subtitlesize) added.
-Automatic string over the limit carry over added. No need to manually start new string in subtitle.txt.
https://www.moddb.com/mods/realrtcw-realism-mod/downloads