Si. Prácticamente actuaba como una centralita permitiendo la conexión telefónica masiva. Incluso leí que muchos técnicos tuvieron que ir a instruirse directamente a Dinamarca para entender su funcionamiento ya que parece ser que no era nada facil.
En realidad podía tener varios propósitos camuflarlas de esta manera aparte de verse mas vistoso.
Una posibilidad que se me ocurre puede ser de que dicho estante integraba algunas utilidades que ocupaban espacio como un de-modulador DTMF para descifrar las pulsaciones vía telefónica y otras cosas que garantizaban su funcionamiento. Supongo que también utilizaron esta tecnología para el programa que mencionas de "La 5º marcha"
Otra posibilidad y tal vez la mas convincente es que ITE o cualquier responsable podían meterse en problemas legales mostrando que justamente era una Amiga el aparato utilizado y para evitar inconvenientes, buscaron ocultarlas en dichas "cajas".
Lamentablemente no hay mucha información sobre la ITE System 3000 (Tambien conocida como Hugo Machine). Las pocas unidades que se reprodujeron para su exportación se devolvieron a Dinamarca una vez finalizados los respectivos programas. Creo que incluso se llegaron a vender algunas de ellas debido a la demanda de Hugo pero no podría afirmarlo.
Aca encontré algunas imágenes con la maquina funcionando:
(https://scontent.faep8-2.fna.fbcdn.net/v/t1.0-9/17309379_1876178016003001_518325439172038826_n.jpg?_nc_cat=100&_nc_oc=AQmn070kmU_eP4slm_ag71bi0ootg3DmmwtIUhyfH696q92mHOxZYpUU3TuZb3iPEE4&_nc_ht=scontent.faep8-2.fna&oh=2be080f76a51687692cf5ff2a9dc826b&oe=5E49E0E3)
(https://scontent.faep8-1.fna.fbcdn.net/v/t1.0-9/17309674_1876176852669784_3333701501192752136_n.jpg?_nc_cat=101&_nc_oc=AQmFY1wcVWuY04-LBb_jOjDa7HSG0UaKaMhHco-GaxyKUhdhuDbkx-V7FKzLPTFh3Gg&_nc_ht=scontent.faep8-1.fna&oh=d2282cef1fafe8236c5e9731157025dd&oe=5E5EE16F)
¡¡¡Saludos!!!
Acaba de salir la v4.10.0 de WinUAE y no trae novedades ni nada...
(https://i.imgur.com/tvsUJi3.png)
Major update
68000 based unexpanded (with optional Slow or Fast RAM expansion) configurations are now 100% cycle-accurate.
Big thanks to ross for writing test programs that required perfect cycle accuracy. Lots of expected and unexpected hardware features found and implemented.
Feature updates that got delayed but will be implemented in 5.0
OCS and ECS Denise mid screen resolution changes are not pixel perfect, correct chip model specific bit pattern is not emulated yet. AGA is pixel perfect.
Not all blitter line draw width != 2 (invalid line draw configuration, normally not used) conditions are 100% accurate.
Disk status/interrupt timing is not fully confirmed yet.
New hardware emulation features and update
68000 emulation is finally fully cycle accurate, last missing part, interrupt level change detection timing, is now cycle accurate.
Custom chipset interrupt timing is now cycle accurate.
CIA emulation is now fully cycle accurate. Timers were accurate previously but now also interrupt timing, TOD counting, CPU/E-clock sync, and more, including undocumented side-effects are cycle accurate.
Serial port internal timing, interrupt timing, including SERDATR status bits are now cycle accurate (I used serial port interrupts as a timer in my cputester real 68000 interrupt timing tests)
Audio interrupt timing is now cycle accurate (Was almost fully accurate previously).
Blitter timing is now cycle accurate (previously startup behavior and interrupt timing was not fully accurate).
Blitter line mode with invalid settings (for example width not 2, octant and line direction mismatch etc) is now almost accurately emulated. Some conditions are not fully correct.
Copper is now cycle accurate, previously some special cases were not handled correctly.
More undocumented chipset features implemented.
A1000 Denise bug emulated: sprites end horizontally 1 lores pixel later than bitplane horizontal window end. Currently enabled when A1000 Agnus is selected.
OCS/ECS vs AGA EHB on/off mid screen change different behavior emulated.
Emulated chipset mode display is blanked if programmed mode is active but has invalid configuration (for example too short or too long sync pulses or missing syncs, genlock sync enabled without genlock, etc).
Optional display mode change resync black screen delay.
Programmed custom chipset modes again use also blanking timing to position the display in addition to vsync and hsync (Most real world SVGA monitors do the same).
Max allowed programmed mode non-interlaced vertical line count is now 800 (increased from 592), special 700+ line programmed modes are possible and compatible with real SVGA monitors.
Refresh cycles conflicting with bitplane DMA is now accurately emulated, including all display and audio related glitches it can cause.
Optional Chip RAM and Slow RAM power up pattern emulation, enabled by default.
Color palette is now filled with pseudo-random contents at power up (was all black previously).
Monitor type selection. Composite sync or H/V sync. ECS Agnus/AGA programmed display modes can generate different C-Sync and H/V sync signals.
New other features and updates
RTG (uaegfx) Picasso96 v3.0+ mixed mode screen draggging is enabled by default.
RTG (uaegfx) blitter emulation now supports previously unsupported less common blitter operations.
RTG (uaegfx and emulated boards) automatic integer scaling support.
On the fly FloppyBridge drive change to normal or back now triggers automatic disk change condition.
Harddrive panel Full drive/RDB mode is now normal checbox. Hopefully it is less confusing than button that didn’t look like a button.
Larger default GUI size and slightly larger font if Windows desktop is large enough (at least 1600*1024).
CD audio is now always mixed with Paula audio. Separate CD audio output support removed.
Some American Laser Games didn’t have ROM descrambling support, also added missing ROM variants.
Added American Laser Games Quickstart support.
Added NVRAM path to Paths panel. Arcade/CD32/CDTV hardware NVRAM files default to this path.
Keyboard reset change, reset state is kept until at least one key is released.
CTRL+C in console log/debug window does not anymore close WinUAE. CTRL+C in newer Windows versions can be used as a Copy operation.
Changed CTRL+F12 fullscreen/windowed switch: If already switched from full-window to window. Next CTRL+F12 will return back to full-window, not fullscreen.
Optional interlace mode filter profile added.
DirectDraw mode was replaced with GDI mode. GDI mode does not support exclusive fullscreen but supports basic scaling modes and uaegfx hardware cursor that DirectDraw mode did not support.
Palette mode screenshot support. If enabled and screen has <= 256 colors, palette mode screenshot is created. It also attempts to preserve first 32 color entries if possible. RTC is automatically enabled if chipset extra= and system has fast ram, slow ram or chip ram expansion.
Save MSM6242B RTC model control registers to RTC file if they are modified. Previously only RF5C01A (Used in big box Amigas) control registers (and NVRAM) was saved.
If Quickstart ROM based Arcade hardware config (Arcadia or ALG) is selected, NVRAM file name is automatically set to ROM name. Genlock video file path is also set if ALG ROM is selected. Config files are not affected.
ROM file list sorting changed, added grouping, sort by group priority first (KS ROMs, extended KS ROMs, freezer ROMs etc..), then alphabetically.
Sometimes old graphics was temporarily visible in RTG modes if RTG had visible black borders (depends on scaling mode) and screen was switched and new screen had larger size/resolution.
Added “Slow” flag to RAM panel. If set, selected memory bank has Chip RAM timing but is not Chip RAM capable. Advanced chipset panel “C00000 is Fast RAM” removed, it is not needed anymore.
4.9.x bugs fixed
Sprite to playfield and playfield to playfield collisions were unreliable.
RTG (uaegfx) overlay was not drawn. 32-bit Windows only.
Magic mouse mode without virtual mouse driver installed: mouse position was incorrect in RTG modes and it also ignored scaling modes.
If hardware emulated RTG board VRAM was immediately (no gap in address space) after any RAM/ROM region and JIT direct was enabled: first 4096 bytes (host CPU page size) of VRAM was not fully JIT direct compatible and any direct read or write to first 4096 bytes would not access VRAM correctly, causing unexpected graphics glitches.
Quickstart panel floppy bootblock check used current track of drive (not track 0). Broken when FloppyBridge support was added.
Hires resolution and hires BPLCON1 bit set (or shres and shres BPLCON1 bit): single pixel horizontal offset may have appeared in right side of screen. AGA and non-subpixel mode only.
CD32/CDTV Quickstart mode “remembered” previous DF0: setting and didn’t disable it by default (even if Quickstart panel showed it as disabled).
CD32/CDTV Quickstart panel DF0: was not possible to select/enable.
Z2 RAM configuration was unreliable.
Older bugs fixed
CHD CD image CD audio timing fix.
Direct3D11 with custom shaders leaked memory.
Directory filesystem softlinks fixed.
68060 without FPU or disabled FPU and executing FPU instruction that uses -(An) or (An)+ addressing mode: D7 was modified when exception stack frame was created.
Reading from non-existing custom register always returned 0xFFFF instead of data that previous cycle’s possible DMA access transferred.
Higher 68000/010 integer clock multipliers (4x+) in CE mode: chipset access timing was not accurate.
Second 1M extended ROM bank is now internally split to two 512k banks. Non-aligned bank start and size caused problems in some configs.
Hardware emulated RTG boards that have physically swapped red and blue output (Spectrum, Piccolo, Piccolo SD64) had wrong colors in 24/32-bit modes.
Piccolo Z3 and Piccolo SD64 Z3 had wrong autoconfig board logical size (which crashed the driver).
CD audio was not resumed if WinUAE was unminimized and minimize was configured to pause emulation.
Debugging related updates and fixes
Ultra extreme overscan mode. Shows complete full raster including blanking regions. Horizontal and vertical blanking disabled. COLOR0 changes are always visible.
DMA debugger shows CIA accesses (including cycles lost due to E-Clock sync) and Chip RAM RAS/CAS addressing values.
DMA debugger shows CPU memory access type (instruction fetch or data access). Interrupt level and interrupt level change detection are included.
DMA debugger shows CPU opcodes in basic form (“NOP”, “MOVE” etc), vertically. Which can look a bit weird…
Added CPU STOP state information to DMA debugger (| = STOP idle cycle, + = STOP idle cycle and higher IPL detected = STOP ending soon)
Visual DMA debugger shows conflicting cycles as blinking red pixels.
Horizontal and vertical position are now included in debugger history output (H/HH)
Added OR, AND and XOR operators to debugger calculator (|, &, ^).
sp command parsed attached sprites incorrectly.
It was not possible to enter debugger anymore if CPU was stuck in stopped state after entering and exiting the debugger once.
Tracing STOP instruction now works differently, each single step executes one internal STOP “round”.
Memwatch break point that crossed 64k “bank” didn’t map last 64k “bank” if it was only partially needed.
Self modifying code (smc) debugger feature now clears detected modifications if 68020+ instruction cache is flushed.
DMA debugger (both console and visual) better support for variable/toggling horizontal and vertical line counts.
And more…
Descargas aquí. (https://www.winuae.net/)
Es bastante facil, te digo como se hace (yo probe un par de juegos de "American Laser Games"):
1. Obtener las ROMs y los juegos desde esta pagina:
http://ftp2.grandis.nu/turran/FTP/Collection/American%20Laser%20Games/
2. Configurar el WinUAE de esta manera:
2.1 -----> Quickstart
(https://i.postimg.cc/gkxWHWnx/quickstart.jpg)
En "Configuration" seleccionamos el juego que queremos emular
2.2 -----> Chipset
(https://i.postimg.cc/pLtPWSLy/chipset.jpg)
Donde la flecha apunta tenemos que elegir el archivo de video, que seria los datos del juego.
2.3 -----> ROM
(https://i.postimg.cc/HWBSs8WM/ROM.jpg)
2.4 -----> Input
(https://i.postimg.cc/mgMNMP48/input-1.jpg)
(https://i.postimg.cc/SKf6THJ9/input-2.jpg)
Por ultimo, una vez que hayamos cargado el juego debemos ingresar al "Service Mode" y calibrar la pistola.
Eso es todo.
Hago unas recomendaciones para la CD32:
Brian The Lion
Tiene nuevos niveles y mejores graficos.
Bubba 'n' Stix
Tiene una intro animada ademas de musica en pistas de audio.
Bump 'n' Burn
Mejores graficos en comparacion con la version disquete ademas de tener la musica en pistas de audio.
Cannon Fodder
Posee una intro que no tiene la version de disquete.
Chaos Engine
Tiene una intro ademas de retoques en los graficos (ahora son mas brillosos).
Chuck Rock 1 y 2
Ahora ambos juegos tienen videos y musica en pistas de audio.
Disposable Hero
Posee una intro, musica en pistas de audio y ahora el juego es un poco mas facil en comparacion con la version de disquete.
Fire & Ice
Mejores graficos en comparacion con la version disquete, nuevos sonidos y musica en pistas de audio.
Impossible Mission 2025
Tiene videos, musica en pistas de audio y un nivel final extra usando graficos renderizados en 3D.
Labyrinth Of Time
Una aventura grafica que en su momento fue exclusiva de la Amiga CD / CD32.
Microcosm
Solo salio para la CD32 y no existe una version de disquete.
Tambien salio para diferentes consolas/ordenadores.
Oscar
Tiene un nivel extra y musica en pistas de audio.
Pinocchio
Juego exclusivo de la CD32.
Es una especie de aventura grafica con mini juegos.
Prey: An Alien Encounter
Juego exclusivo de la CD32.
Mezcla entre aventura y RPG.
Quik The Thunder Rabbit
Tiene una intro mejorada y mas larga, mejores graficos y musica en pistas de audio.
Roadkill
Soccer Kid
Tiene videos y musica en pistas de audio.
Super Stardust
Posee una intro y musica en pistas de audio.
Trolls
Identica a la version de AGA (disquete) pero con musica en pistas de audio.
Ultimate Body Blows
Juego exclusivo de la CD32 que un tiempo despues salio para PC.
Wendetta 2175
Juego exclusivo de la Amiga CD / CD32.
El estilo del juego es parecido al Super Stardust.
Zool
Tiene niveles nuevos, mejores graficos y musica en pistas de audio.
Zool 2
Tiene niveles nuevos, algunos videos, mejores graficos y musica en pistas de audio.
WinUAE v5.0
(https://i.postimg.cc/SKVqmJ46/winuae.jpg)
Salio una nueva version del mejor emulador de Amiga, el WinUAE v5.0.
Las novedades:
WinUAE 4.9.x/4.10.x bugs fixed
– AGA-only sprite buffer overflow that can cause random side-effects.
– CIA synchronize clock drift fixed.
– Many GDI mode bugs fixed.
– Integer scaling works correctly in Overscan+ and higher modes.
– “Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
– SCSI CD command READ TOC, format type 0 returned invalid data.
– Serial port and inter-process serial port was unreliable in accurate modes.
– VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
– Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.
Older bugs fixed
– A600 non-expanded Quickstart incorrectly had RTC enabled.
– D3D11 mode scanlines/masks are not affected by scaling anymore.
– Fixed possible crash in floppy emulation and when exiting GUI.
– Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. Image was accepted if drive was 3.5″ HD drive.
– Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes.
– Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:
– On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color.
– Picasso IV flash ROM emulation support.
– Prometheus PCI bridge PCI config space byte wide access endian swap fix.
– ROM rescan in ini mode didn’t clear previously detected ROMs.
– uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped.
New features/updates: UI
– Added new KS ROMs to ROM scanner.
– Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel.
– Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved.
– Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Close GUI if ESC is pressed when GUI is open and emulation window has focus.
– FloppyBridge write protection status in GUI is now mirroring real drive floppy protection status.
– Hardware info panel shows complete memory map when emulation has been started.
New features/updates: emulation
– 1.5M Chip RAM size is now supported in all configurations. (Except if JIT is enabled)
– Added screen rotation support, to fully support Fast Draw Showdown (American Laser games) game that had 90 degree rotated display. D3D 9 and D3D 11 modes only.
– ECS Denise superhires sprite accurate color selection emulation (“scrambled” odd/even palette access).
– Keyboard reset handling changed, now system is kept in reset as long as keys are kept pressed.
– Programmed native display mode support improved, automatic aspect ratio correction improved.
– RTG hardware sprite (mouse cursor) is now properly clipped when near edges of screen.
– “Reset warp mode” implemented. Start emulation in warp mode, automatically switches off when running program or KS ROM shows something on screen.
– Serial port now have separate options to enable/disable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator.
– uaegfx RTG P96Prefs support.
– Striker Manager and Multi-Player Soccer Manager dongle emulation.
– Statefile complete blitter state save/restore is now fully supported in cycle-accurate modes. Previously blitter was force-finished before saving state.
– Ultra extreme overscan mode now includes blanking regions, HV sync and Composite sync regions drawn using grid pattern.
Possible Breaking change: default keyboard layout changed
– Key left of backspace (key that does not exist in PC keyboards) is now mapped to F11 and key between zero and above key is now mapped to key in same physical location as key in Amiga keyboard. Input panel has checkbox that swaps these two keys.
– Key above shift and left of enter is now mapped to same physical location as key in Amiga keyboard.
– Strange German-only keymap special #-key mapping removed.
And more…
Lo descargamos desde la pagina oficial:
WinUAE Amiga Emulator (https://www.winuae.net/)
Pues ya tenemos WinUAE v5.1.
(https://i.imgur.com/zE3OWQ1.png)
Las novedades más relevantes: ahora tenemos la opción de emplear un teclado virtual, la ya anunciada emulación de la Roland MT-32 y se han corregido algunos bugs a la hora de leer imágenes de disco.
En detalle:
New features/updates: UI
– On screen keyboard. Default mapped to pad button 4.
– Gamepad GUI control. Use game pad to control WinUAE GUI with some limits.
– Optional dark mode (Windows 10 or newer required)
– Emulation window dragging and resize does not anymore pause emulation.
New features/updates: emulation
– Built-in Munt MT-32/CM-32L emulation. Emulated devices listed in MIDI out setting. ROM images should be in \mt32-roms. or c:\mt32-rom-data\.
– AT&T DSP3210 emulation (AA3000 prototype). Not complete.
– More programmed chipset screen mode emulation improvements.
– Disk emulation improved, undocumented disk read DMA “last word may not come in” bug emulated.
– Chipset emulation updates and fixes.
– “Autoclip screenshots” option now supports programmed native screen modes.
– Native<>RTG and RTG<>RTG mode switching optimizations.
– A2410 display card emulation updates, works now with new Picasso96 driver.
– Input panel Backslash/F11 option now has third option that restores pre-5.0 keymap behavior.
– Do not list GPT partitioned harddrives in “Add Harddrives” panel.
– Football Director 2 dongle emulation.
– Quickstart Host Configuration menu first option renamed, “Default configuration” -> “Current host configuration”. Added new option “Default host configuration” that resets host configuration to defaults.
– Hard reset now randomizes CPU reset start up delay and initial floppy motor position.
Bugs fixes
– DMS brute force decryption failed to work with some encrypted DMS files.
– Alt-Tab from D3D11 fullscreen RTG mode made hardware mouse cursor invisible.
– Some configurations crashed when GUI Reset or Restart button was clicked.
– Enter GUI, eject disk, insert new disk, exit GUI: Disk was inserted immediately which is physically impossible and can confuse programs. Inserting disk without manually ejecting it first worked correctly.
– GUI Restart button didn’t fully restore GUI position/size if “Restarting” from fullscreen or full-window mode.
– Some configs crashed when GUI Restart button or Reset was pressed.
– WASAPI sound was disabled if sound driver only supported 8 channel audio.
– Some configurations opened multiple tiny inactive multi-monitor mode emulation windows without enabled multiple monitors.
– Workbench programmed screen mode (DBLPAL etc) positioning was not always correct when switching from other native mode.
– None serial port emulation mode and fast CPU configuration: serial port driver hung if serial data transmit was attempted.
– Integer scale + full window: Display panel windowed width and height was used instead of full window size (desktop size) when calculating scaling values.
– Screen might have flickered when starting Picasso96 RTG screen dragging.
– Multiple 0x76 partitions per HD/card can be mounted now, previously only first was mounted and the rest become zero size non-existing drives.
– USB HID input device usage page check fixed, it accepted devices that had nothing to do with being input device.
And more…
Las descargas en su página web, como siempre. (https://www.winuae.net/)
¡Hola! En estos días he estado haciendo pruebas por primera vez con WinUAE y me he encontrado con problemas que no he podido solventar. Igual son cosas muy básicas, pero viendo que por aquí hay gente con mucha más experiencia que yo, estoy seguro que alguien podrá echarme una mano.
Por un lado: he configurado un Amiga 1200 (ROM 3.1 rev 40.68) y he logrado instalar el Workbench 3.1 (40.42) sin demasiadas dificultades.
Segunda cuestión: he creado con Kryoflux copias de un par de juegos originales (en concreto, Larry 3 y el primer Monkey Island en castellano). En ambos casos, Kryoflux me ha marcado todos los sectores como correctos.
Ahora vienen los problemas: Con Larry 3, si bien puedo empezar el juego desde la disquetera virtual, no consigo instalarlo en el disco duro. El instalador crea un directorio pero no copia ningún archivo y, de forma inmediata, la instalación da un fallo (Instalación cancelada - User Abort).
En el caso de Monkey Island es aún peor. Además de no dejarme instalar (aquí el mensaje de error dice que inserte el disco 1 a pesar de que ya está montado), cuando ejecuto directamente desde el disco, la imagen se muestra totalmente desconfigurada (adjunto una captura).
(https://imageshack.com/i/pmzkjjewp)
¿Alguna idea de qué puede estar ocurriendo? ¿Tal vez no he configurado algo correctamente?
Dejo enlaces de mis imágenes de disquete, por si alguien se anima a probarlas y así descartar si el problema es de las propias imágenes o de mi configuración de WinUAE.
Larry 3: https://www.mediafire.com/file/ekr9h9c6j5aryhp/LSL3-A.rar/file
Monkey: https://www.mediafire.com/file/568ubmruqkasjke/M1-SP-A.rar/file
Y desde ya... ¡muchas gracias de antemano! :)
Buenos días, yo emulo el Amiga 500 sin disco duro. He probado tus indicaciones, pero el Workbench 1.2 no lleva tales opciones como se muestran en la captura:
(https://i.ibb.co/Jk4NBbF/amiga500-full-2404171008-01.png)
Intentaré cargar el Workbench 1.3 a ver que tal...
Edito: Ya le he podido cambiar el teclado español. para hacerlo hay que ir al icono "SetMap", hacer clic en él y con el BOTÓN DERECHO hay que hacer clic en "INFO" en el menú principal:
(https://i.postimg.cc/9MR8ccsP/amiga500-real-2404171220-01.png)
Una vez hecho esto, saldrá una ventana y hay que rellenar el campo donde dice "Tool Types". Añadir la línea de comando "KEYMAP=e", hacer clic en "Add" y posteriormente en "SAVE".
(https://i.postimg.cc/sfKQ359c/amiga500-real-2404171114-01.png)
et voilà:
(https://i.postimg.cc/7Ztnhp3K/amiga500-real-2404171213-01.png)
Dicha operación sirve tanto para el Workbench 1.2 como para el 1.3. ;D
(https://i.imgur.com/kdeUe21.png)
Ya tenemos WinUAE v5.3 estable, con las siguientes novedades:
New emulated RTG boards
– CyberVision/BlizzardVision PPC. 2D only, 3D is not implemented. (Permedia 2)
– GVP EGS 110/24. (INMOS G364)
– Graffity. (Cirrus Logic CL-GD5428)
– Merlin, includes support for configurable serial number used by ProBench (Tseng ET4000W32)
oMniBus (Tseng ET4000AX or ET4000W32)
– Rainbow III (INMOS G360)
– Visiona (INMOS G300)
– All “classic” 1990s RTG boards are now emulated.
New features/updates
– Prometheus FireStorm PCI bridge emulation
– Release raw input devices when GUI is open (except during input Test/Remap) or when debugger window is active. Allows Windows shortcut keys like Win+E to work without need to unfocus the window.
– Added Misc panel option to disable default on screen keyboard gamepad button 4 mapping.
– Some uae-configuration (and other similar) debugging logging messages automatically opened the console window. Now only entering debugger will open it.
– Added “Always on (Fixed only)” sound filter option. This enables A500 fixed filter but never enables “led filter”. (A1200 does not have fixed filter, only “led” filter)
– Replaced old Windows 2000 compatible Windows clipboard handling with newer, simpler and more reliable method introduced in Vista.
– Allow also 68020+ CPUs to fetch instruction words from custom chipset space. Only if more compatible is set. If some program really wants to do something weird like execute code located in AGA palette registers 🙂
– Lightpen/gun cursor in any edge of screen: lightpen/gun not pointing at the screen = position can’t be read by the program.
– Statefile shortcut keys now select current config file name as a base statefile name (for example, if “test1.uae” config file is loaded, SHIFT+END+0 will save statefile as “test1.uss”. – Quickstart mode config still uses original default “default.uss”)
– Both “SaveImage” (automatically created ext adf when write-enabling non-writable image like ipf) file extension variants are now detected automatically when checking if file exists. Paths panel SaveImage mode option now only affects generated file name when new saveimage is created.
– Added LDP-1450 laserdisc player OSD font emulation. Fixes laserdisc arcade game Platoon (Nova) previously missing “YOU’RE HIT!!” messages. (All OSD graphics are generated by Amiga except this message!)
Bug fixes
– Fixed XT based Bridgeboards non-working floppy drive emulation, broke during 5.1 DraCo updates (wrong density detection)
– Serial port data receive was unreliable. Loopback serial port mode didn’t work in fast CPU modes.
– CD32 FMV video image size and positioning was weird in most scaled modes.
– Exclusive fullscreen and RTG resolution switch (RTG resolution switch to another RTG resolution without switch to native mode and back) didn’t change fullscreen resolution.
– Some ECS programmed modes (for example SuperPlus) had first visible line blanked.
– Fixed corruption in some “weird” programmed modes, introduced in 5.0 betas.
– Some hardware emulated RTG boards had flickering colors during horizontal panning (>8 bit modes only)
– Fixed ECS Denise superhires mode hires sprite pointer strange odd/even horizontal movement.
– Fixed pre-KS 1.2 HDF/directory filesystem boot. Broke long time ago.
– Multi-monitor active state was not fully reset when system was hard reset. (Multimonitor window was open -> hard reset -> window didn’t open anymore again)
– If x86 bridgeboard SVGA and also other hardware emulated RTG board was active and END+F9 was used to switch monitors: both monitors’ output was drawn in same window, causing corrupted graphics and possibly also crash if monitor sizes were too different.
It was not possible to write and read ECS/AGA genlock transparency bit in color registers. Was broken long time ago.
– Delay ALG LDP seek complete status reply slightly. Fixes laserdisc arcade game Platoon (Nova) few second hangs.
– Los Justicieros (Zorton Brothers) laserdisc arcade game left holster hooked up correctly. (Was stuck active previously)
And more…
Las descargas, como siempre, en su página oficial. (https://www.winuae.net/)
no es por molestar, pero alguien me dice como uso la opción Z3 fast que me sale bloqueda
(https://scontent.fmrd1-1.fna.fbcdn.net/v/t39.30808-6/451027366_122158919774160375_588456321118992293_n.jpg?stp=dst-jpg_s720x720&_nc_cat=105&ccb=1-7&_nc_sid=127cfc&_nc_ohc=VuRGx_t_hikQ7kNvgFZKW2B&_nc_ht=scontent.fmrd1-1.fna&oh=00_AYAGIxM29wjrEzxm5nQcgf-NI9GxxuvnfIeGboeydrvYxg&oe=6699B28A)