(...) En cambio, la Nintendo SNES es superior a la Sega Mega Drive en que:
- Su hardware permitía rotar y hacer zoom sobre texturas, el muy publicitado "modo 7". Muchos juegos de SNES lo emplearon para crear efectos de pseudo-3D, como Azelay o F-Zero. La Mega Drive no tuvo nada parecido hasta la aparición del Mega-CD, su unidad de CD-ROM con hardware extra.
(...)
- corrected PPU OAM address latching with the accurate PPU renderer
- fixed offset-per-tile regression with the accurate PPU renderer
- fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
- corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
- Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users
- changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc)
- do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park)
- added scanline override setting for Suguro Quest++ with the fast PPU renderer
- disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
- fixed MSU1 and SGB audio when using run-ahead and overclocking modes
- implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
- improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
- fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
- fixed audio balance setting when lowering it below 50%
- added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru)
- improved the driver crash detector to not trip if closing the emulator before initialization could complete
- added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware
- made the entire window support drag-and-drop for gamepaks and game ROM files
- merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
- macOS: add hotplug support to IOKit joypad driver [Sintendo]
- macOS: fixed a serious issue with the IOKit joypad driver [kode54]
- libretro: updated boards database to the latest version [rtretiakov]
- libretro: merged Super Game Boy support improvement patch [fr500]
- small improvements to libco and nall libraries
General
SPC7110 support
BS-X/Satellaview support
MSU-1 support
Run ahead support
Save states: Added load/save state menu
Video recorder: Added GIF format export option
Debugger
Added performance profiler tool
Added assembler tool
Added memory access counters viewer
Added DSP debugger window
Added CX4 debugger window
Added "Go To All" tool to quickly navigate between labels/functions/files
Allow tile viewer to be used on all types of memory (and improved usability)
Improvements to event viewer (list view, sub-pixel display and better filters/colors)
Added SPC DSP and SA-1 state to register viewer
Improved syntax highlighting in disassembly and added options to customize disassembly style
Ability to export changes done to the ROM as an SFC or IPS file
Bug fixes
DSP: Fixed KOF register initial value to fix missing sound effects in a couple of games
SA-1: Fixed some bugs, improved timings and implemented some missing features (Fixes SMRPG)
IRQ/NMI: Improved timing/logic, fixes some issues in a number of games.
PPU: Fixed issues with mosaic effect
Debugger: Fixed some disassembly bugs and improved CA65 integration
Audio: Fixed issues with sound resampling that caused the sound quality to be slightly degraded
http://forums.nesdev.com/viewtopic.php?f=12&t=20638
There's nothing special about the Sonic engine that requires a particularly powerful CPU. The scrolling engine is fairly normal, it just updates more tiles per frame than most other engines, but even the NES can handle these scrolling speeds, really.
http://info.sonicretro.org/Sonic_the_Hedgehog_(SNES)
He creado un juego para la SNES desde cero en pleno 2020 (¡con cartucho incluido!) (https://www.xataka.com/videojuegos/he-creado-juego-para-snes-cero-pleno-2020-cartucho-incluido)
a falta de hacks
- Dancers wear their dresses all the time as opposed to the bikinis they wore in the Japanese version
- The blade that was dangling over Rosa's head in the Tower of Zott became a big iron ball
- Much of the dialogue concerning the relationship between Cecil and Rosa and another character's jealousy was removed
- Most of the swear words were removed, especially Palom's lines
- Cecil and Kain had more developed background stories in the original version
- Cecil and Rosa shared a passionate kiss after he rescues her in the Tower of Zott. The animation of them kissing was taken out
- In Castle Jiott, there was an entire room removed: the Programmers's Room, where the player could talk to developers and even fight some of them. That room also contained a Porno Book that caused Cecil to have "dirty thoughts" when used.
Vida Extra: SNES vs. Mega Drive: 21 casos en los que Nintendo y SEGA lanzaron juegos distintos con la misma carátula (https://www.vidaextra.com/listas/snes-vs-mega-drive-21-casos-que-nintendo-sega-lanzaron-juegos-distintos-caratula)
Teóricamente estaba programado para Super Nintendo Playstation en exclusiva, desde luego en su día solo funcionaba con el mod de snes9x que implementaba la bios de esta consola. No sé hoy.
Inside the Super Nintendo cartridges (https://fabiensanglard.net/snes_carts/index.html)
General:
– Added a shortcut to change the backdrop color for sprite extraction.
– Fixed QuickSave 0-9 slot shortcuts not working.
– Allow « Address:byte » form for cheat inputs.
– Fixed ZIP files not being closed after patch search.
– Various memmap fixes to allow unofficial mappings.
– Added usage of ImGui to draw things on top of the screen instead of inside.
Win32:
– Fixed AVI not recording audio.
– Fixed framerate throttling in turbo mode (now works during AVI recording).
– Fixed interlaced output speed being double.
– Fixed command line arguments not working.
– Fixed WaveOut device name display for names longer than 31 characters.
– Fixed Bank+/- hotkey saving.
– Added hotkeys for aspect ratio, cheat edit/search.
– Added multiselect for cheat edit dialog.
Gtk:
– Fixed config file location to never put files directly in $HOME and obey $XDG_CONFIG_HOME.
– Updated translations from JakeSmarter and StanleyKid-22.
Mac:
– Added a new cheat finder.
– Added MultiCart support back.
– Create a blank window when starting the program, so the global menu change doesn’t go unnoticed.
Voy echar un vistazo a esa revista digital de la Satella View,, muchas veces pienso que los japos nos ven a los Occidentales como si fuéramos niños,, aunque debe ser un sentimiento recíproco jejeje,,avisa cuando la termines de ver.
Por cierto que sería de la Navidad sin un nuevo juego de Zelda ? Esta no será menos ,, en esta aventura de Alfonsodelavega encarnamos un Link q dista de ser precisamente joven,,,
pero oigan, dicen que la experiencia es un Grado.. B)
(https://romhackplaza.org/wp-content/uploads/2025/01/cropped-oldmanlinkrough-20241230081815.jpg)
https://romhackplaza.org/romhacks/the-legend-of-zelda-the-hunters-song-snes/
El Juego está Guay, como toda aventura tiene su gratificación según consigues superar los puzzles o avanzas ,, lamento no haya versión en español, me está atacando nada más comenzar,, afortunadamente los servicios de IA hoy día facilitan mucho la jugabilidad en cualquier idioma en el que uno no sea experto,, como iba ser que hollow tree stamp era agujero de tocon de árbol ? :) ,,
(https://i.ibb.co/7jrkxqg/1001074044.jpg) (https://ibb.co/pb4h6SW)