Joder !!!!! él RE en N64 me acabo de quedar :huh:
[Support Project64]
Run Count=-1
https://www.pj64-emu.com/nightly-builds
https://github.com/Azimer/AziAudio/releases
Mupen64Plus Next 2.0 – 64DD Support, Angrylion and GlideN64 in one build, Parallel RSP support, and Android! (https://www.libretro.com/index.php/mupen64plus-next-2-0-64dd-support-angrylion-and-gliden64-in-one-build-parallel-rsp-support-and-android/)
No se hablo mucho de los plugins de audio, por lo que vengo a recomendar que no se use el que viene por defecto en el "Project64", ya sea o el de "Jabo" o el que dice "Project64 Audio Plugin", ambos estan desactualizados y poseen una mala compatibilidad, usar el siguiente que es el mejor plugin de audio que existe:
Azimer's Audio Plugin:Código: [Seleccionar]https://github.com/Azimer/AziAudio/releases
Así era Dinosaur Planet, un juego cancelado de Rare para Nintendo 64 (https://www.levelup.com/noticias/611134/Asi-era-Dinosaur-Planet-un-juego-cancelado-de-Rare-para-Nintendo-64)
Filtraron una versión jugable del título que después se convirtió en Star Fox Adventures
With the release of 3.0, I plan to work on a dual strategy. I have a lot of huge changes I want to make to the code base of project64. This will be done on a new branch and will be slowly working towards a 4.0 version. I will be also maintaining a 3.x branch and doing bug fixes and small features to it and making sure this stays up to date and is good for users to be able to always use.
One of the new things I want to work on is getting a configuration where the emulator can run in pure low level software rendered using accurate timing, to get it close to 100% accurate. While this might not be of much use to end users it will give a good reference point.
Some of the other things I want to look at is removing the use of exception handling, having compiling in another thread, and being able to have RSP in another thread.
The aim is to look at a lot more tests and compare the n64 with the emulator to make it as accurate as possible.
https://www.pj64-emu.com/nightly-builds
- GLideN64 (and Angrylion Plus) has been replaced by ParaLLEl-RDP
You can read about ParaLLEl-RDP here: https://www.libretro.com/index.php/category/parallel/
- Special thanks to @Themaister, who wrote ParaLLEl-RDP and @mudlord, who ported it to the mupen64plus API spec
- The emulator now requires Vulkan 1.1 to run. This means if you have an Intel GPU, you generally need a Skylake or newer processor. If you have an Nvidia GPU, you generally need it to be Kepler series or newer. If you have AMD, I have no idea. You may want to update your graphics drivers if it's not working.
- By default, ParaLLEl-RDP displays the game in native resolution, you can change this by going to Settings->Core and Video Settings->ParaLLEl Video->Upscaling, and changing the value of "1" to "2", "4", or "8".
I understand that this will be very exciting news for some, and for others, it will be disappointing. ParaLLEl-RDP has higher system requirements than GLideN64. I know some people will wonder why I didn't just include both. From the beginning, I set out to create a very easy-to-use, accurate emulator. Since the dawn of time, the plugin system has been a source of complexity and confusion in the N64 scene. Most of all, I am creating an emulator that I enjoy using.
I am trying to reduce the complexity and provide an accurate and playable emulator for a majority of people. It's not going to be perfect for everyone. Both Project64 and RetroArch provide good N64 emulators that include GLideN64 bundled in.
https://www.pj64-emu.com/public-releases
[LIST]
– [Debugger] Fix search
– Update CHANGELOG.md
– Update Norwegian translation
– [Debugger] Fix memory dump
– Remove leftovers from boxart being present on DiscordRPC
– [Debugger] Fix memory viewer paste crash
- [Update RDB] - Add new games (Freak Boy, Doubutsu Banchou)
- Added settings to a few games for stability with Enhancements (RDRAM Size=8 and Randomize SI/PI DMA=0)
- Removed incorrect Super Mario 64 hack entry (it is the basic expanded ROM)
- Some minor nomenclature corrections (Debug Version -> Debug) etc.
- Fixed Mortal Kombat Trilogy slowdown
Minor layout fixes :
– Fixed Notes in Enhancements window
– Fix Add Cheat to accommodate for cheat disable value feature
– Center about window header
– Fix ROM browser default column size
– Don’t ask for advanced mode to let user pick enhancements
– [*]English.pj.Lang: Simplify wording
25 años de GoldenEye 007, el punto de inflexión para los FPS en consolas (https://www.vidaextra.com/analisis/goldeneye-007-punto-inflexion-para-fps-consolas)
A full Zelda: Ocarina of Time PC port is now complete and available online (http://www.videogameschronicle.com/news/zelda-ocarina-of-time-pc-port/)
Fan-made Zelda 64 PC version features HD graphics, modding support, widescreen and more
https://github.com/Hydr8gon/rokuyon
https://www.mediafire.com/file/37c72pw0muvjon9/pd-i686-windows.zip/file
https://www.emulatorgames.net/download/?rom=perfect-dark-v11
Perfect Dark finally gets the full-featured PC port it deserves (https://arstechnica.com/gaming/2023/11/perfect-dark-finally-gets-the-full-featured-pc-port-it-deserves/)
Decompilation project adds mouse-and-keyboard controls, upscaled graphics and more.
https://github.com/fgsfdsfgs/perfect_dark
https://github.com/fgsfdsfgs/perfect_dark/wiki/Config-variables
[Video]
DefaultFullscreen=0
DefaultWidth=640
DefaultHeight=480
VSync=0
FramebufferEffects=0
FramerateLimit=30
MSAA=1
TextureFilter=1
TextureFilter2D=1
[Game]
MemorySize=16
CenterHUD=1
ScreenShakeIntensity=2.000000
[Game.Player1]
FovY=60.000000
FovAffectsZoom=1
MouseAimMode=0
MouseAimSpeedX=0.700000
MouseAimSpeedY=0.700000
RadialMenuSpeed=4.000000
CrosshairSway=1.000000
ClassicCrouch=1
[Game.Player2]
FovY=60.000000
FovAffectsZoom=1
MouseAimMode=0
MouseAimSpeedX=0.700000
MouseAimSpeedY=0.700000
RadialMenuSpeed=4.000000
CrosshairSway=1.000000
ClassicCrouch=1
[Game.Player3]
FovY=60.000000
FovAffectsZoom=1
MouseAimMode=0
MouseAimSpeedX=0.700000
MouseAimSpeedY=0.700000
RadialMenuSpeed=4.000000
CrosshairSway=1.000000
ClassicCrouch=1
[Game.Player4]
FovY=60.000000
FovAffectsZoom=1
MouseAimMode=0
MouseAimSpeedX=0.700000
MouseAimSpeedY=0.700000
RadialMenuSpeed=4.000000
CrosshairSway=1.000000
ClassicCrouch=1
[Input]
MouseEnabled=1
MouseDefaultLocked=0
MouseSpeedX=1.500000
MouseSpeedY=1.500000
FakeGamepads=0
FirstGamepadNum=0
[Input.Player1]
RumbleScale=0.500000
LStickDeadzoneX=4096
LStickDeadzoneY=4096
RStickDeadzoneX=4096
RStickDeadzoneY=6144
LStickScaleX=1.000000
LStickScaleY=1.000000
RStickScaleX=1.000000
RStickScaleY=1.000000
StickCButtons=0
SwapSticks=1
[Input.Player1.Binds]
R_CBUTTONS=D, JOY1_DPAD_RIGHT
L_CBUTTONS=A, JOY1_DPAD_LEFT
D_CBUTTONS=S, JOY1_DPAD_DOWN
U_CBUTTONS=W, JOY1_DPAD_UP
R_TRIG=MOUSE_RIGHT, Z, JOY1_LTRIGGER
L_TRIG=F, X, JOY1_RSHOULDER
X_BUTTON=R, JOY1_X
Y_BUTTON=MOUSE_WHEEL_DN, JOY1_Y
R_JPAD=NONE
L_JPAD=MOUSE_WHEEL_UP, JOY1_B
D_JPAD=Q, MOUSE_MIDDLE, JOY1_LSHOULDER
U_JPAD=NONE
START_BUTTON=RETURN, TAB, JOY1_START
Z_TRIG=MOUSE_LEFT, SPACE, JOY1_RTRIGGER
B_BUTTON=E
A_BUTTON=JOY1_A
STICK_XNEG=LEFT
STICK_XPOS=RIGHT
STICK_YNEG=DOWN
STICK_YPOS=UP
CK_0010=NONE
CK_0020=NONE
CK_0040=NONE
CK_0080=NONE
CK_0100=NONE
CK_0200=NONE
CK_0400=NONE
CK_0800=NONE
CK_1000=NONE
CK_2000=LEFT_CTRL
CK_4000=LEFT_SHIFT
CK_8000=JOY1_LSTICK
[Input.Player2]
RumbleScale=0.500000
LStickDeadzoneX=4096
LStickDeadzoneY=4096
RStickDeadzoneX=4096
RStickDeadzoneY=6144
LStickScaleX=1.000000
LStickScaleY=1.000000
RStickScaleX=1.000000
RStickScaleY=1.000000
StickCButtons=0
SwapSticks=1
[Input.Player2.Binds]
R_CBUTTONS=JOY2_DPAD_RIGHT
L_CBUTTONS=JOY2_DPAD_LEFT
D_CBUTTONS=JOY2_DPAD_DOWN
U_CBUTTONS=JOY2_DPAD_UP
R_TRIG=JOY2_LTRIGGER
L_TRIG=JOY2_RSHOULDER
X_BUTTON=JOY2_X
Y_BUTTON=JOY2_Y
R_JPAD=NONE
L_JPAD=JOY2_B
D_JPAD=JOY2_LSHOULDER
U_JPAD=NONE
START_BUTTON=JOY2_START
Z_TRIG=JOY2_RTRIGGER
B_BUTTON=NONE
A_BUTTON=JOY2_A
STICK_XNEG=NONE
STICK_XPOS=NONE
STICK_YNEG=NONE
STICK_YPOS=NONE
CK_0010=NONE
CK_0020=NONE
CK_0040=NONE
CK_0080=NONE
CK_0100=NONE
CK_0200=NONE
CK_0400=NONE
CK_0800=NONE
CK_1000=NONE
CK_2000=NONE
CK_4000=NONE
CK_8000=JOY2_LSTICK
[Input.Player3]
RumbleScale=0.500000
LStickDeadzoneX=4096
LStickDeadzoneY=4096
RStickDeadzoneX=4096
RStickDeadzoneY=6144
LStickScaleX=1.000000
LStickScaleY=1.000000
RStickScaleX=1.000000
RStickScaleY=1.000000
StickCButtons=0
SwapSticks=1
[Input.Player3.Binds]
R_CBUTTONS=JOY3_DPAD_RIGHT
L_CBUTTONS=JOY3_DPAD_LEFT
D_CBUTTONS=JOY3_DPAD_DOWN
U_CBUTTONS=JOY3_DPAD_UP
R_TRIG=JOY3_LTRIGGER
L_TRIG=JOY3_RSHOULDER
X_BUTTON=JOY3_X
Y_BUTTON=JOY3_Y
R_JPAD=NONE
L_JPAD=JOY3_B
D_JPAD=JOY3_LSHOULDER
U_JPAD=NONE
START_BUTTON=JOY3_START
Z_TRIG=JOY3_RTRIGGER
B_BUTTON=NONE
A_BUTTON=JOY3_A
STICK_XNEG=NONE
STICK_XPOS=NONE
STICK_YNEG=NONE
STICK_YPOS=NONE
CK_0010=NONE
CK_0020=NONE
CK_0040=NONE
CK_0080=NONE
CK_0100=NONE
CK_0200=NONE
CK_0400=NONE
CK_0800=NONE
CK_1000=NONE
CK_2000=NONE
CK_4000=NONE
CK_8000=JOY3_LSTICK
[Input.Player4]
RumbleScale=0.500000
LStickDeadzoneX=4096
LStickDeadzoneY=4096
RStickDeadzoneX=4096
RStickDeadzoneY=6144
LStickScaleX=1.000000
LStickScaleY=1.000000
RStickScaleX=1.000000
RStickScaleY=1.000000
StickCButtons=0
SwapSticks=1
[Input.Player4.Binds]
R_CBUTTONS=JOY4_DPAD_RIGHT
L_CBUTTONS=JOY4_DPAD_LEFT
D_CBUTTONS=JOY4_DPAD_DOWN
U_CBUTTONS=JOY4_DPAD_UP
R_TRIG=JOY4_LTRIGGER
L_TRIG=JOY4_RSHOULDER
X_BUTTON=JOY4_X
Y_BUTTON=JOY4_Y
R_JPAD=NONE
L_JPAD=JOY4_B
D_JPAD=JOY4_LSHOULDER
U_JPAD=NONE
START_BUTTON=JOY4_START
Z_TRIG=JOY4_RTRIGGER
B_BUTTON=NONE
A_BUTTON=JOY4_A
STICK_XNEG=NONE
STICK_XPOS=NONE
STICK_YNEG=NONE
STICK_YPOS=NONE
CK_0010=NONE
CK_0020=NONE
CK_0040=NONE
CK_0080=NONE
CK_0100=NONE
CK_0200=NONE
CK_0400=NONE
CK_0800=NONE
CK_1000=NONE
CK_2000=NONE
CK_4000=NONE
CK_8000=JOY4_LSTICK
[Audio]
BufferSize=512
QueueLimit=8192
Hey everybody! It's me, Djipi – you may remember me from the N64 emulation era where I did my 3DS and Celda texture pack. Well, I'm back with some exciting news to share!
I promised you something special, and now it's here! I am thrilled to present the Djipi 3DS Texture Pack exclusively for SOH version 8.0.0 and beyond!
Introduction
Hey everybody! It's me, Djipi – you may remember me from the N64 emulation era where I did my 3DS and Celda texture pack. Well, I'm back with some exciting news to share!
I promised you something special, and now it's here! I am thrilled to present the Djipi 3DS Texture Pack exclusively for SOH version 8.0.0 and beyond!
Djipi's 3DS Experience is now available!
But wait, there's more! I've got a couple of extra goodies for you:
Introducing the Djipi's 3DS Crescent N64 MOD (for Crescent Texture instead of 3DS)
Dive into the world of the Djipi's 3DS Animals MOD
Unleash the Djipi's 3DS Inventory MOD (for all object GI in 3DS mod)
Transform your game with the Djipi's 3DS World Object MOD (to have all objects New 3DS Style)
Don't forget the Djipi's 3DS Temple Object MOD (to have all temple objects New 3DS style)
You can download it now!
And guess what? Djipi's 3DS Enemies and Boss MOD is in the pipeline, so stay tuned for that!
Installation is a piece of cake: Simply unzip the files without renaming them into the mods folder of SOH. That's it!
A port of Ship of Harkinian to Android.
Original Repository: https://github.com/HarbourMasters/Shipwright
NOTE: Controller only. No touch controls yet except for in the enhancements menu.
Supported (probably): Android 4.3+ (OpenGL ES 3.0+ required)
Tested On: Android 10 and Android 13
Installation:
1. Install the apk from here: https://github.com/Waterdish/Shipwright-Android/releases.
2. Open the app once. It will generate the directory for your rom. Allow all file permissions and then close and reopen the app.
3. Select "Yes" when prompted by the app if you would like to generate an OTR. Select "Yes" when it asks to look for a rom. Navigate to your "ZELOOTD.z64" and select it. The extraction should start.
4. When asked if you would like to extract another rom, select "Yes" to choose another rom or select "No" to start the game.
5. It will launch straight into the game on subsequent plays. (If you would like to get the rom selection dialog back, delete the .otr files in Android/data/com.dishii.soh/files/)
Use Back/Select/- controller button to open Enhancements menu. Use touch controls to navigate menus.
https://n64.dev/#projects