Información:
Genero: Shooter/FPS
Año: 2007
Desarrollador: EA Los Angeles, Ripple Effect Studios
Distribuidor: Electronic Arts
Idioma: :en:
Formato: :cd:
Sistema Operativo: Windows
(https://dn721603.ca.archive.org/0/items/moha_20240525/MV5BMmY2ODc1M2YtOTQzYy00NjhlLTg3ZjktMDBkYTRhMTczOThkXkEyXkFqcGdeQXVyMTA0MTM5NjI2._V1_.jpg)
Gameplay:
DESCARGAR:
https://archive.org/details/moha_20240525
La forma en la que corres en este juego me pareció bastante conseguida si tienes activado el motion blur, parece mas realista. El apuntado es un dolor de cabeza, cada vez que disparas además de la dispersión, el retroceso te hace cálcular fatal y mas de un disparo desperdicias.
A pesar de esas carencias, es de los pocos juegos ambientados en la segunda guerra mundial que me enganchó.
Aquí pongo unos bugs curiosos que me ocurrieron en su época.
(https://i.imgur.com/64ItTiT.jpeg)
(https://i.imgur.com/sZ4GX6Q.jpeg)
(https://i.imgur.com/5cB24zB.jpeg)
Supongo que no ocurrirán con el último parche: 1.3
Os pongo además un mod que descubrí hace no mucho llamado Redux: https://www.moddb.com/mods/medal-of-honor-airborne-redux
Que mejora y hace cambios a estas cosas:
+Increased FOV with viewmodels to match. You MUST turn off Sprint Effects in the main menu!
+Revamped guns that handle more faithfully to real life and actually hit where you're aiming.
+Brutal, unforgiving difficulty.
+Optional crosshair & hitmarker removal with texmod/uMod.
+3D positional audio (HRTF) through the DSOAL wrapper.
+Smooth mouse movement with lower sensitivity threshold and disabled acceleration.
+Toggle iron sights instead of hold.
+WASD with iron sights is now movement by default while holding Shift makes you lean.
+Tighter, more responsive lean controls that don't expose your whole body.
+Mouse wheel down and up are now "next weapon" and "previous weapon" like in every other game.
+Base movement speed is 10% slower while base sprinting speed is 10% faster.
+Grenade throw arc now lines up with crosshair instead of overshooting it.
+Health decreased from 600/500/400HP to 400/200/100HP.
+Hitbox damage revised so limb shots do greatly reduced damage while chest shots do a lot more.
+Player cover damage reduced from 75% to 50% to simulate new arm hitbox damage.
+Enemies now consistently have 100HP with the exceptions of Waffen Storm Leader (reduced chest damage to simulate armor) and Nazi Storm Elite (around half of the vanilla HP).
+Revised ammo capacity to match real life soldier loadouts based on historical documentation.
+Nazi Storm Elite carry StG-44s instead of MG42s.
Por lo que sería un imprescindible para mejorar las carencias que le noto entre otras que puedan resultar fantasiosas. :rolleyes: