simplemente E JUEGO. pensaba que ya lo teniamos.
el tercero, apocalypse, tampoco esta mal, aunque cuesta un poco pillarle el truco y los graficos son mas feos, pero es el mismo estilo.
Repongamos existencias :lol:Ni un día ha estado Google a borrar el Enemy Unknown. ¿Podrías resubirlo, porfa? A ser posible o subirlo a MEGA o empaquetarlo con 7zip con cifrado AES-256 y volver a subirlo a Drive. Yo mientras me bajo el Terror from the Deep por si acaso... :lol:
Ufo Enemy Unknown:
Terror from the Deep:
Versiones DOS, ambas en español y repackeadas para instalar y jugar.
Marchando enlances de MEGA, un saludo.¡Gracias! La verdad es que ahora estaba con el mono :lol:
Hola Rololo,
hay versiones del juego en castellano si es lo que necesitas, aunque creo que no del manual... si es por dudas sobre el juego porque estas en ello y no te aclaras, pregunta que soy un manual de XCOM andante :ph34r:
También puedes encontrar algo de información sobre el juego en la Abandonwiki, como los diferentes enemigos que hay, aunque no hay una explicación de como jugar.
Bueno, lo primero decirte que este xcom es más dificil que el actual. Las misiones de "historia" no apareceran por si mismas, sino que podras llegar a ellas cuando tu tecnología te lo permita. El juego te guia menos que el actual también, porque si no espabilas desde el principio la dificultad va subiendo y se te comen vivo. Y si, hay un final, y es bastante más chulo que el del remake (bueno, visualmente es obvio que no, pero en cuanto a historia si)
Dicho esto, lo primero que deberás hacer es:
La primera base en un sitio que abarque varios paises. Yo suelo ponerla en alemania, por ejemplo, ya que así cubro varios paises europeos. Los paises osnl a fuente de dinero, así que cuantos mas protejas mejor.
Prepara unos cuantos soldados con armamento (ojo, que si te despistas puedes mandarlos sin armas! carga el skyranger!) y necesitaras tener a punto un interceptor y un skyranger. Con eso para empezar, los ovnis iran llegando por si solos. ¿Que aprece un ovni y lo pierdes? pues no pasa nada, ya habran mas. Intenta derribar los que puedas, y luego mandar el skyranger a por los restos y a matar bichos.
El geoscape no tiene mas misterio, cuando tengas dinero, mas bases, mejores radares y mas interceptores, eso es lo fundamental, ya que cada ovni que no detienes va a afectar a los paises y te retiraran fondos.
parriba hombre parriba! todo lo que sea de x-com (con guión)...Yo era muy fan de Laser Squad y X-Com pero es que hoy en día X-Com es leeeeeento como la deriva continental. OpenXCom le añade bastante más gracia al asunto, a mi me encanta. Y soluciona algunos errores del juego original.
aunque como x-fan, lo de meter openxcom que no es "canon" no lo veo claro eh :lol:
ahora en serio a que te refieres con lento? no he jugado al open, solo lo he probado minimamente, que es lo que cambia en ese aspecto? por curiosidadLento en general, los menús, el movimiento de unidades, el mapa mundi, inventario, etc. Evidentemente me refiero a hoy en día, en su momento no me lo pareció, claro.
Actualizado el post de descarga (https://www.abandonsocios.org/index.php?topic=9771.msg122417#msg122417) con esta nueva version.
Os juro que llevo mas de media hora intentando descifrar como se juega a esto, versión GOG en Inglés.
Preparado para DOSBox (X-Com: UFO Defense)
https://mega.nz/#!8tozVSyS!Bgfdgq9xoT-kRN7Qtg4QkwuzpwQBTrJd7YJAIhi-HDs
Preparado para DOSBox (X-COM: Terror from the Deep)
https://mega.nz/#!d15VUY4R!mLN_5xs7ZtzqFuauRApFU-nNwRJgBiFMsm5HHugEoDw
Si alguien tiene y puede subir el Ufo Enemy Unknown en español en imágenes originales se lo agradecería, lo he conseguido en todos los idiomas menos en español.
https://mega.nz/file/9gYHyKrB#vOwew9-6UA53E0DbHvYCswjyKG5I5nnnO-IAHPkldB4
Gracias Neville por el aviso y por la traducción :aplauso: :aplauso:
https://mega.nz/file/QlYQzJZb#g3uRvDWZHC8XRNMx7_gC6K4o6Rxhprn5unuwXa2-19E
Neville la que tienes es la que subi,,, costo hacerla en tiempo porque llevaba décadas malviviendo con otras versiones, no se porqué, y me motive tenerlo en espsnish que no se porqué nunca lo tenia
Le metí lo que explique en la subida,, La traducción es de dantoine solo que salía el nombre de la web todo el rato en el mapa mundo y no me lo podía creer no conseguía jugar así que lo edite, por otra imagen sin nombre imagino, se que toque 4 archivos :angry: ;)
2.8:
- New palette (by Brain_322).
- 16 new faces (by Osobist).
- New weapons: Portable Laser Cannon (bigob by Rockfish, slightly altered), Portable Turbolaser Cannon (bigob by Brain_322), Laser SMG (graphics by Brain_322), Laser Sniper Rifle (bigob by Brain_322; old Laser Sniper Rifle renamed to Turbolaser Sniper Rifle).
- New ammo: BlackOps CAWS Baton Clip.
- New missions: Ethereal Retaliation, MiB Lunar Base.
- New UFOs: Arbiter (map and sprite by Brain_322), Dreadnought (map by Wolverin, sprite by Brain_322).
- New terrain: Autumn Forest (recolor by Brain_322), for The Sound of Graves.
- 1 new Urban map (by Dioxine).
- 2 new Postindustrial maps (by Dioxine).
- 2 new Jungle maps (by Dioxine).
- 1 new Cult Safehouse.
- 2 new Cult Outposts (by Brain_322).
- 2 new Dimension X Outpost buildings (by Dioxine).
- 2 new Mansion map variants (by Brain_322).
- New building map for the Syndicate Assassination (by Brain_322).
- New reload sounds for most weapons (thanks to Dioxine and Brain_322 for some resources).
- New MiB-related research.
- Many new Ufopaedia illustrations (one by Bloax, one by Brain_322).
- Some paperdoll improvements (by Talpiot).
- Updated character sets.
- Added MiB Psi Ops armor processing.
- Interceptor now carries Heavy Rockets instead of Light Rockets.
- Kitsune requires Advanced Intelligence Center.
- Pilots attacking hunter-killer UFOs now have a chance to survive.
- Many enemy vehicles show their mission details even without the Hyper-Wave Decoder (scripting by Yankes).
- Removed Ethereals from some missions.
- Decreased the chances for manors to appear by 33%.
- Manors usually start at level 1, regardless of time passed.
- Black Lotus Party lasts longer.
- Scorpoids are somewhat stealthy.
- Added MiB Shock Trooper Armor Adaptation.
- Removed redundant Alloy Vest fist attacks.
- Cleaned up Counter-Terrorist sprite.
- Switched to battlescape palette.
- Fixed Keystone commendation.
- Fixed some spawns in the Academy Tower.
- Fixed routes on some Vampire Castle maps (by Dioxine).
- Fixed Salt Pile being researchable without the item.
- Fixed psi vision on the Liquidator for hybrids.
- Fixed Televised Ghost Hunt building.
- Fixed Alien Downtown Attack alien race.
- Minor fixes and tweaks.
2023-04-29
QoL:
- Alternate loadout system #2 (by karadoc): https://openxcom.org/forum/index.php/topic,10998.0.html
- Improved alternate craft equipment management: https://openxcom.org/forum/index.php/topic,10984.0.html
- Option "add on top" when loading craft equipment (F9): https://openxcom.org/forum/index.php/topic,10851.0.html
- Items from geoscape events appear instantly: https://openxcom.org/forum/index.php/topic,11043.msg154806.html#msg154806
- Click to open folder location: https://openxcom.org/forum/index.php/topic,11223.0.html
Features:
- Manual promotions option (by MaxMahem): https://openxcom.org/forum/index.php/topic,11122.0.html
- Global Alien Containment UI (by JG): https://openxcom.org/forum/index.php/topic,10915.0.html
- Persistent geoscape debug log: https://openxcom.org/forum/index.php/topic,11225.0.html
- Display soldier stat at cap in Soldier Info UI (by MaxMahem): https://openxcom.org/forum/index.php/topic,11118.0.html
- Option to show base name in research finished popup (by JG): https://openxcom.org/forum/index.php/topic,7715.0.html
- Craft returning after mission or low on fuel don't trigger alien base hunt missions: https://openxcom.org/forum/index.php/topic,5717.msg154550.html#msg154550
- 2x2 soldiers now also can feel team-wide morale loss
- Performance improvements in lighting engine
- Ability to check the minimum required version of a master mod (`requiredMasterModVersion`): https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#metadata.yml
- Added option to override displayed mod version number (`versionDisplay`): https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#metadata.yml
- Tracking which mod last touched a given rule/object: https://openxcom.org/forum/index.php/topic,11227.0.html
- Missing sprite/sound error message made clearer (a bit): https://openxcom.org/forum/index.php/topic,9687.msg150662.html#msg150662
- FPS voxel view now avoids fish eye projection: https://openxcom.org/forum/index.php/topic,11224.0.html
Modding:
- Added ability to spawn items from projectiles (e.g. flare launcher): https://openxcom.org/forum/index.php/topic,10823.0.html
- More options for spawning zombies, units and items: https://openxcom.org/forum/index.php/topic,11241.0.html
- Added support for Ladders / Climbing: https://openxcom.org/forum/index.php/topic,11186.0.html
- Score points for manufacturing: https://openxcom.org/forum/index.php/topic,10970.0.html
- Added `requiresBuyCountry` for soldiers and craft (by MaxMahem): https://openxcom.org/forum/index.php/topic,11180.0.html
- Option for aliens to build a base where a UFO lands: https://openxcom.org/forum/index.php/topic,10860.0.html
- Units afraid to pathfind through fire now moddable: https://openxcom.org/forum/index.php/topic,11212.0.html
- Alternative pedia article for items (MMB): https://openxcom.org/forum/index.php/topic,8707.msg154796.html#msg154796
- Allow for custom colors for each opacity level (transparency LUTs): https://openxcom.org/forum/index.php/topic,11228.0.html
- Added `refNode` support for more entities
- Added more options how rulesets can be overridden: https://openxcom.org/forum/index.php/topic,11198.0.html
- Breaking change from OXC: "Demigod" feature now also available as a standard mod; and it now also affects `dQty` and `extraQty`
- New experience award system -- now optional: https://openxcom.org/forum/index.php/topic,4230.msg154823.html#msg154823
Scripting:
- Added ability to share tag definitions (`tagsFile`): https://openxcom.org/forum/index.php/topic,11102.0.html
- Exposed alien item level and reinforcements item level to scripts: https://openxcom.org/forum/index.php/topic,6586.msg153798.html#msg153798
- Added new hook `damageSpecialUnitAmmo`
Bugfixes:
- Fixed issue with avatar change GUI: https://openxcom.org/forum/index.php/topic,5047.msg152518.html#msg152518
- Fixed visual bug during aiming (by MaxMahem): https://github.com/MeridianOXC/OpenXcom/pull/121
- Fixed Triton wall bug: https://openxcom.org/forum/index.php/topic,11084.0.html
- Fixed HK interception bug: https://openxcom.org/forum/index.php/topic,11219.0.html
- Prevent 2x2 chryssalids spawning from 1x1 zombies
- Prevent corner case crash in base defense: https://openxcom.org/forum/index.php/topic,10848.0.html
- Added warning if more than one research topic has 'unlockFinalMission: true': https://openxcom.org/forum/index.php/topic,5566.msg154095.html#msg154095
- Fixed a few OXC memory leaks
- from OXC: fixed loading of terrain/civilianTypes: https://openxcom.org/forum/index.php/topic,11109.0.html
- from OXC: fix guided missile pathing to avoid friendlies; also avoids known enemies that are not the intended target
- from OXC: fix out of memory error on large display resolutions: https://openxcom.org/forum/index.php/topic,11197.0.html
- New UFO: Saboteur (map by Wolverin, sprite enhanced by Brain_322).
- New missions: Zombie Isolation, Abyssal Artifact Delivery.
- New Alien Retaliation variants.
- New event: A Perplexing Graffiti.
- New facility: Huge Storage Facility (map and sprite by Brain_322).
- New Dossier: Mackenzie Calhoun (by Mknzy Calhoun).
- New items: Syndicate Weapon Box (sprite by Brain_322), Abyssal Urn.
- New lore articles.
- 6 new Port maps.
- New Ufopaedia section: Mechanical Units.
- Moved unarmed attacks to the Outfits section.
- Moved alien weapons to the Weapons and Equipment section.
- Toned down the selling bonus on low difficulties.
- Bases should be built right where the source UFO landed.
- Added more enemies to Cydonia.
- Added a pickaxe to The Sound of Graves map.
- Decreased Sanity drain in the Vampire Castle.
- Better Avatar Morph Ufopaedia picture.
- Improved Machete and Canister Gun bigobs (by Juku).
- Added missing avatar names.
- Changed the hyperwave decoder text to fit all the relevant situations.
- UFO Navigation can be recovered from captured bases.
- More rewards from Syndicate Warehouse and Lab.
- Human Sacrifices are now held in prison for clarity.
- Blaster Multi-Bomb Pack nerfed.
- Thanatonautian Manus costs 2 Sanity per use.
- Drone Rocket Launcher shoots slightly faster.
- Outrunner can be repaired.
- Blood Boosting is much faster.
- Anti-E115 Weapons now also require Bio Lab.
- Sectoid Commander's psi vision increased.
- Some paperdoll improvements (by Talpiot).
- Better Stormtrooper corpse sprites (by Talpiot).
- Proper Giant Spider Autopsy and Mongorn Autopsy pics (by Flaubert).
- Port with Pier terrain available for more missions.
- EXALT Liquidation and Syndicate Assassination missions have random maps (equipment pile moved by necessity).
- Simplified some mapscripts.
- Overhauled corpse/autopsy unlocking system.
- Unified Assault Suit bottom armor values.
- Astral Form gives +10 Strength.
- Fixed Chemthrower (no longer completely bypasses armor).
- Optronic Parts are components, not evidence.
- Removed the "Mysterious Parcel from Syndicate" event (for now).
- Fixed some commendations.
- Fixed missing Wrecked Syndicate Walker Examination article.
- Fixed Port terrain script.
- Fixed the Osiron Hacienda pool.
- Fixes Black Lotus/Syndicate HQ corners.
- Fixed Tritanium Cannon, Avionics and Zrbite Drive dependencies.
- Fixed incorrect point values for some events.
- Fixed Flying Drone and Outrunner variants incorrectly disallowed in some missions.
- Fixed Flying Suit manufacturing time.
- Fixed the MiB Lunar Base Landing mission deployment (thanks to Juku).
- Fixed Reclamation of Aether unlocking.
- Fixed X-Com Position Marker causing morale loss and giving Betrayer.
- Fixed hair colors.
- Minor fixes.
Este mod te permite empezar el juego mucho antes que el juego original. Empiezas como el jefe de una agencia de investigación al estilo del FBI, con la tarea de comprobar todo tipo de acontecimientos sobrenaturales en todo el mundo. ¡Rastrea monstruos extraños, investiga sectas malignas, aumenta tu fuerza para estar preparado para la invasión alienígena que comienza en 1999!
Por lo tanto, The X-Com Files es un caso intermedio entre un mod de conversión total y una expansión normal: tiene todo lo que tiene el original, pero tiene tanto contenido nuevo que no verás mucho el original, especialmente en las primeras etapas. También tiene todo lo que tenía el Final Mod Pack, aunque algunas cosas funcionan un poco diferente.