Bienvenidos a Abandonsocios: El Portal de los Juegos Antiguos
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Along with various improvements to emulator cores and the ares application itself, v142 adds support for a new system: The SETA Aleck64 Arcade board.v142 also introduces a new CMake-based build system that improves compatibility with modern toolchains and IDEs, and simplifies the ares build process for new developers.As always, if you wish to see the full changelog in a per-commit format along with their authors, you can do so on GitHub here.ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)IRQ timing improvementsLock bus during SWP instructionImplemented an undocumented encoding for bx instructionsWrite back upper 32 bits of product after lower 32 bits during multiply long instructionsAdd instruction test harnessHitachi SH7604 (32X CPU)Improve performance by refactoring timer implementations to be looplessFix an issue where instruction tracing would not work when using the recompilerMotorola 68000 (Mega Drive CPU, Neo Geo)Add instruction test harnessFix program counter in privilege violation exception stack frameFix CHK instruction timing and flagsYamaha YM2612 (Mega Drive FM Synthesis)Improve cycle update order, fixing issues with feedbackFixed an issue where envelope update would erroneously happen twice in some situationsFixed LFO behavior to apply proper attenuation when disabledImproved accuracy of rate scaling calculationsThese updates have fixed all currently known audio issues with Mega Drive games.ArcadeIntroduced support for the SETA Aleck64 arcade board, supporting all Aleck64 titles from the mame0273 romset, except for Magical Tetris Challenge, as this game uses an undocumented additional video chip for the playfield layer.Update rom database to match MAME 0.273 (also impacts Neo Geo AES)NEC - PC Engine / TurboGrafx / SuperGrafx / CDImprovements to performance with no impact on accuracy/compatibility.Nintendo - NES / Famicom / Famicom Disk SystemImplement PPU rendering glitches caused by open bus behaviour (PPU scroll glitch)Fix an issue where writes to FDS disks would not always be persisted.Nintendo - Game Boy AdvanceHalt prefetcher when fullImproved open bus emulationImproved timings for pixel blending and background renderingStall CPU when accessing memory regions that are being concurrently accessed by PPUNintendo - Nintendo 64 / 64DDFix a typo in ISViewer debug emulation that prevented roms sized between 0x3f0’0000 and 0x3ff’0000 from working properly.Fix an issue where attaching GDB to debug a Nintendo 64 ROM could trigger a MIPS CPU exception.Improve VI timing to properly handle non-standard display modes, including PAL60.Fix VI interrupts in interlaced mode to happen on the exact same scanline as real hardware, including with known hardware bugs.Advance RSP DMA during RSP execution, preventing DMA races in long-running code blocks. (Fixes Tarzan)Correctly implement invalid SPECIAL opcodes in the RSP so that they match hardware behaviour.Fix signed integer multiplication and division when the input operands are not sign-extended 32-bit values.Sega - Mega Drive / CD / 32X32X: Make PWM timer interrupt interval read-only from the MD side32X: Improve support for PWM at non-standard sample rates32X: Add a DC filter to PW to reduce clicks/pops32X: Improve accesses to 32X IO from the MD side (Fixes missing music in Brutal + stuttering in Night Trap)32X: Force PAL region when (PAL) or (Europe) is in a rom filename, a fallback to fix games with invalid headers.32X: Fix a typo preventing the right PWM audio channel from playing.Implement CRAM bus contention (CRAM dots).Improve FIFO emulation allowing VDPFIFOTesting rom to pass.Fix remaining (minor) issues running both Titan Overdrive demos.Fix an issue where an edge case in window behavior in H32 mode was handled incorrectly (fixes flickering line in International Superstar Soccer Deluxe).Fix an issue causing a flickering line in Sonic 2’s VS Mode.Various fixes to DMA timing, fixing test cases in the dma_speed_test rom.Add support for the unusual rom mapping used by QuackShot Starring Donald Duck (World) (Rev A)
While this is an unusually quick release cycle, there was an issue that unfortunately made it into the last release that we feel needed a priority fix: This version fixes a regression that caused Super Game Boy, and other add-on carts for the Super Famicom/SNES to not load properly.
Entre los aspectos más destacados de esta versión se incluyen mejoras importantes en los núcleos de Game Boy Advance, WonderSwan y Nintendo 64, así como correcciones de errores de aplicaciones, mejoras de comportamiento y actualizaciones de librerías de terceros.