Bienvenidos a Abandonsocios: El Portal de los Juegos Antiguos
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With the release of 3.0, I plan to work on a dual strategy. I have a lot of huge changes I want to make to the code base of project64. This will be done on a new branch and will be slowly working towards a 4.0 version. I will be also maintaining a 3.x branch and doing bug fixes and small features to it and making sure this stays up to date and is good for users to be able to always use.One of the new things I want to work on is getting a configuration where the emulator can run in pure low level software rendered using accurate timing, to get it close to 100% accurate. While this might not be of much use to end users it will give a good reference point.Some of the other things I want to look at is removing the use of exception handling, having compiling in another thread, and being able to have RSP in another thread.The aim is to look at a lot more tests and compare the n64 with the emulator to make it as accurate as possible.
https://www.pj64-emu.com/nightly-builds
- GLideN64 (and Angrylion Plus) has been replaced by ParaLLEl-RDPYou can read about ParaLLEl-RDP here: https://www.libretro.com/index.php/category/parallel/- Special thanks to @Themaister, who wrote ParaLLEl-RDP and @mudlord, who ported it to the mupen64plus API spec- The emulator now requires Vulkan 1.1 to run. This means if you have an Intel GPU, you generally need a Skylake or newer processor. If you have an Nvidia GPU, you generally need it to be Kepler series or newer. If you have AMD, I have no idea. You may want to update your graphics drivers if it's not working.- By default, ParaLLEl-RDP displays the game in native resolution, you can change this by going to Settings->Core and Video Settings->ParaLLEl Video->Upscaling, and changing the value of "1" to "2", "4", or "8".I understand that this will be very exciting news for some, and for others, it will be disappointing. ParaLLEl-RDP has higher system requirements than GLideN64. I know some people will wonder why I didn't just include both. From the beginning, I set out to create a very easy-to-use, accurate emulator. Since the dawn of time, the plugin system has been a source of complexity and confusion in the N64 scene. Most of all, I am creating an emulator that I enjoy using.I am trying to reduce the complexity and provide an accurate and playable emulator for a majority of people. It's not going to be perfect for everyone. Both Project64 and RetroArch provide good N64 emulators that include GLideN64 bundled in.
https://www.pj64-emu.com/public-releases
[LIST]– [Debugger] Fix search– Update CHANGELOG.md– Update Norwegian translation– [Debugger] Fix memory dump– Remove leftovers from boxart being present on DiscordRPC– [Debugger] Fix memory viewer paste crash- [Update RDB] - Add new games (Freak Boy, Doubutsu Banchou)- Added settings to a few games for stability with Enhancements (RDRAM Size=8 and Randomize SI/PI DMA=0)- Removed incorrect Super Mario 64 hack entry (it is the basic expanded ROM)- Some minor nomenclature corrections (Debug Version -> Debug) etc.- Fixed Mortal Kombat Trilogy slowdown Minor layout fixes :– Fixed Notes in Enhancements window– Fix Add Cheat to accommodate for cheat disable value feature– Center about window header– Fix ROM browser default column size– Don’t ask for advanced mode to let user pick enhancements– [*]English.pj.Lang: Simplify wording