Autor Tema: Tutorial Atari Jaguar  (Leído 6449 veces)

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Desconectado Gelon

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Re: Tutorial Atari Jaguar
« Respuesta #45 en: Diciembre 06, 2022, 12:39:35 pm »
Rich Whitehouse ha publicado la versión 1.01 y un mensaje, indicando que estará ausente unas semanas al ser sometido a cirugía (recordemos que estaba luchando contra un cáncer de tiroides).

Citar
- Added variable-sized EEPROM support, thanks to Reboot for providing some test cases. 512 byte and 2KB EEPROM settings are picked up from the MRQ file if it exists, otherwise any number of EEPROM address bits can be specified via the -eeprombits command line option.

- Added JaguarGD bank switching support.

- Fix for exception-handled M68K reads in unmapped address space.

- Fix for Blitter not correctly wrapping cyan/red on add when ADDDSEL is set, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix.

- Fix for Blitter not starting on the correct bit when block width is less than pixel size and phrase mode is not enabled, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix.

- Going in for a major surgery tomorrow (2022/12/06), so expect that I'll be mostly unavailable and that there won't be any emulator updates for at least a couple of weeks.

Lo mejor para él y su familia. Puto cáncer.

Desconectado davidvaldivia

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Re: Tutorial Atari Jaguar
« Respuesta #46 en: Diciembre 07, 2022, 01:42:46 am »
Rich Whitehouse ha publicado la versión 1.01 y un mensaje, indicando que estará ausente unas semanas al ser sometido a cirugía (recordemos que estaba luchando contra un cáncer de tiroides).

Citar
- Added variable-sized EEPROM support, thanks to Reboot for providing some test cases. 512 byte and 2KB EEPROM settings are picked up from the MRQ file if it exists, otherwise any number of EEPROM address bits can be specified via the -eeprombits command line option.

- Added JaguarGD bank switching support.

- Fix for exception-handled M68K reads in unmapped address space.

- Fix for Blitter not correctly wrapping cyan/red on add when ADDDSEL is set, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix.

- Fix for Blitter not starting on the correct bit when block width is less than pixel size and phrase mode is not enabled, thanks to ScatoLOGIC for reporting the BattleSphere bug which led to this fix.

- Going in for a major surgery tomorrow (2022/12/06), so expect that I'll be mostly unavailable and that there won't be any emulator updates for at least a couple of weeks.

Lo mejor para él y su familia. Puto cáncer.

Ojala se recupere y salga adelante que es lo mas importante.