Bienvenidos a Abandonsocios: El Portal de los Juegos Antiguos
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2.8:- New palette (by Brain_322).- 16 new faces (by Osobist).- New weapons: Portable Laser Cannon (bigob by Rockfish, slightly altered), Portable Turbolaser Cannon (bigob by Brain_322), Laser SMG (graphics by Brain_322), Laser Sniper Rifle (bigob by Brain_322; old Laser Sniper Rifle renamed to Turbolaser Sniper Rifle).- New ammo: BlackOps CAWS Baton Clip.- New missions: Ethereal Retaliation, MiB Lunar Base.- New UFOs: Arbiter (map and sprite by Brain_322), Dreadnought (map by Wolverin, sprite by Brain_322).- New terrain: Autumn Forest (recolor by Brain_322), for The Sound of Graves.- 1 new Urban map (by Dioxine).- 2 new Postindustrial maps (by Dioxine).- 2 new Jungle maps (by Dioxine).- 1 new Cult Safehouse.- 2 new Cult Outposts (by Brain_322).- 2 new Dimension X Outpost buildings (by Dioxine).- 2 new Mansion map variants (by Brain_322).- New building map for the Syndicate Assassination (by Brain_322).- New reload sounds for most weapons (thanks to Dioxine and Brain_322 for some resources).- New MiB-related research.- Many new Ufopaedia illustrations (one by Bloax, one by Brain_322).- Some paperdoll improvements (by Talpiot).- Updated character sets.- Added MiB Psi Ops armor processing.- Interceptor now carries Heavy Rockets instead of Light Rockets.- Kitsune requires Advanced Intelligence Center.- Pilots attacking hunter-killer UFOs now have a chance to survive.- Many enemy vehicles show their mission details even without the Hyper-Wave Decoder (scripting by Yankes).- Removed Ethereals from some missions.- Decreased the chances for manors to appear by 33%.- Manors usually start at level 1, regardless of time passed.- Black Lotus Party lasts longer.- Scorpoids are somewhat stealthy.- Added MiB Shock Trooper Armor Adaptation.- Removed redundant Alloy Vest fist attacks.- Cleaned up Counter-Terrorist sprite.- Switched to battlescape palette.- Fixed Keystone commendation.- Fixed some spawns in the Academy Tower.- Fixed routes on some Vampire Castle maps (by Dioxine).- Fixed Salt Pile being researchable without the item.- Fixed psi vision on the Liquidator for hybrids.- Fixed Televised Ghost Hunt building.- Fixed Alien Downtown Attack alien race.- Minor fixes and tweaks.
2023-04-29QoL:- Alternate loadout system #2 (by karadoc): https://openxcom.org/forum/index.php/topic,10998.0.html- Improved alternate craft equipment management: https://openxcom.org/forum/index.php/topic,10984.0.html- Option "add on top" when loading craft equipment (F9): https://openxcom.org/forum/index.php/topic,10851.0.html- Items from geoscape events appear instantly: https://openxcom.org/forum/index.php/topic,11043.msg154806.html#msg154806- Click to open folder location: https://openxcom.org/forum/index.php/topic,11223.0.htmlFeatures:- Manual promotions option (by MaxMahem): https://openxcom.org/forum/index.php/topic,11122.0.html- Global Alien Containment UI (by JG): https://openxcom.org/forum/index.php/topic,10915.0.html- Persistent geoscape debug log: https://openxcom.org/forum/index.php/topic,11225.0.html- Display soldier stat at cap in Soldier Info UI (by MaxMahem): https://openxcom.org/forum/index.php/topic,11118.0.html- Option to show base name in research finished popup (by JG): https://openxcom.org/forum/index.php/topic,7715.0.html- Craft returning after mission or low on fuel don't trigger alien base hunt missions: https://openxcom.org/forum/index.php/topic,5717.msg154550.html#msg154550- 2x2 soldiers now also can feel team-wide morale loss- Performance improvements in lighting engine- Ability to check the minimum required version of a master mod (`requiredMasterModVersion`): https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#metadata.yml- Added option to override displayed mod version number (`versionDisplay`): https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#metadata.yml- Tracking which mod last touched a given rule/object: https://openxcom.org/forum/index.php/topic,11227.0.html- Missing sprite/sound error message made clearer (a bit): https://openxcom.org/forum/index.php/topic,9687.msg150662.html#msg150662- FPS voxel view now avoids fish eye projection: https://openxcom.org/forum/index.php/topic,11224.0.htmlModding:- Added ability to spawn items from projectiles (e.g. flare launcher): https://openxcom.org/forum/index.php/topic,10823.0.html- More options for spawning zombies, units and items: https://openxcom.org/forum/index.php/topic,11241.0.html- Added support for Ladders / Climbing: https://openxcom.org/forum/index.php/topic,11186.0.html- Score points for manufacturing: https://openxcom.org/forum/index.php/topic,10970.0.html- Added `requiresBuyCountry` for soldiers and craft (by MaxMahem): https://openxcom.org/forum/index.php/topic,11180.0.html- Option for aliens to build a base where a UFO lands: https://openxcom.org/forum/index.php/topic,10860.0.html- Units afraid to pathfind through fire now moddable: https://openxcom.org/forum/index.php/topic,11212.0.html- Alternative pedia article for items (MMB): https://openxcom.org/forum/index.php/topic,8707.msg154796.html#msg154796- Allow for custom colors for each opacity level (transparency LUTs): https://openxcom.org/forum/index.php/topic,11228.0.html- Added `refNode` support for more entities- Added more options how rulesets can be overridden: https://openxcom.org/forum/index.php/topic,11198.0.html- Breaking change from OXC: "Demigod" feature now also available as a standard mod; and it now also affects `dQty` and `extraQty`- New experience award system -- now optional: https://openxcom.org/forum/index.php/topic,4230.msg154823.html#msg154823Scripting:- Added ability to share tag definitions (`tagsFile`): https://openxcom.org/forum/index.php/topic,11102.0.html- Exposed alien item level and reinforcements item level to scripts: https://openxcom.org/forum/index.php/topic,6586.msg153798.html#msg153798- Added new hook `damageSpecialUnitAmmo`Bugfixes:- Fixed issue with avatar change GUI: https://openxcom.org/forum/index.php/topic,5047.msg152518.html#msg152518- Fixed visual bug during aiming (by MaxMahem): https://github.com/MeridianOXC/OpenXcom/pull/121- Fixed Triton wall bug: https://openxcom.org/forum/index.php/topic,11084.0.html- Fixed HK interception bug: https://openxcom.org/forum/index.php/topic,11219.0.html- Prevent 2x2 chryssalids spawning from 1x1 zombies- Prevent corner case crash in base defense: https://openxcom.org/forum/index.php/topic,10848.0.html- Added warning if more than one research topic has 'unlockFinalMission: true': https://openxcom.org/forum/index.php/topic,5566.msg154095.html#msg154095- Fixed a few OXC memory leaks- from OXC: fixed loading of terrain/civilianTypes: https://openxcom.org/forum/index.php/topic,11109.0.html- from OXC: fix guided missile pathing to avoid friendlies; also avoids known enemies that are not the intended target- from OXC: fix out of memory error on large display resolutions: https://openxcom.org/forum/index.php/topic,11197.0.html
- New UFO: Saboteur (map by Wolverin, sprite enhanced by Brain_322).- New missions: Zombie Isolation, Abyssal Artifact Delivery.- New Alien Retaliation variants.- New event: A Perplexing Graffiti.- New facility: Huge Storage Facility (map and sprite by Brain_322).- New Dossier: Mackenzie Calhoun (by Mknzy Calhoun).- New items: Syndicate Weapon Box (sprite by Brain_322), Abyssal Urn.- New lore articles.- 6 new Port maps.- New Ufopaedia section: Mechanical Units.- Moved unarmed attacks to the Outfits section.- Moved alien weapons to the Weapons and Equipment section.- Toned down the selling bonus on low difficulties.- Bases should be built right where the source UFO landed.- Added more enemies to Cydonia.- Added a pickaxe to The Sound of Graves map.- Decreased Sanity drain in the Vampire Castle.- Better Avatar Morph Ufopaedia picture.- Improved Machete and Canister Gun bigobs (by Juku).- Added missing avatar names.- Changed the hyperwave decoder text to fit all the relevant situations.- UFO Navigation can be recovered from captured bases.- More rewards from Syndicate Warehouse and Lab.- Human Sacrifices are now held in prison for clarity.- Blaster Multi-Bomb Pack nerfed.- Thanatonautian Manus costs 2 Sanity per use.- Drone Rocket Launcher shoots slightly faster.- Outrunner can be repaired.- Blood Boosting is much faster.- Anti-E115 Weapons now also require Bio Lab.- Sectoid Commander's psi vision increased.- Some paperdoll improvements (by Talpiot).- Better Stormtrooper corpse sprites (by Talpiot).- Proper Giant Spider Autopsy and Mongorn Autopsy pics (by Flaubert).- Port with Pier terrain available for more missions.- EXALT Liquidation and Syndicate Assassination missions have random maps (equipment pile moved by necessity).- Simplified some mapscripts.- Overhauled corpse/autopsy unlocking system.- Unified Assault Suit bottom armor values.- Astral Form gives +10 Strength.- Fixed Chemthrower (no longer completely bypasses armor).- Optronic Parts are components, not evidence.- Removed the "Mysterious Parcel from Syndicate" event (for now).- Fixed some commendations.- Fixed missing Wrecked Syndicate Walker Examination article.- Fixed Port terrain script.- Fixed the Osiron Hacienda pool.- Fixes Black Lotus/Syndicate HQ corners.- Fixed Tritanium Cannon, Avionics and Zrbite Drive dependencies.- Fixed incorrect point values for some events.- Fixed Flying Drone and Outrunner variants incorrectly disallowed in some missions.- Fixed Flying Suit manufacturing time.- Fixed the MiB Lunar Base Landing mission deployment (thanks to Juku).- Fixed Reclamation of Aether unlocking.- Fixed X-Com Position Marker causing morale loss and giving Betrayer.- Fixed hair colors.- Minor fixes.
Este mod te permite empezar el juego mucho antes que el juego original. Empiezas como el jefe de una agencia de investigación al estilo del FBI, con la tarea de comprobar todo tipo de acontecimientos sobrenaturales en todo el mundo. ¡Rastrea monstruos extraños, investiga sectas malignas, aumenta tu fuerza para estar preparado para la invasión alienígena que comienza en 1999!Por lo tanto, The X-Com Files es un caso intermedio entre un mod de conversión total y una expansión normal: tiene todo lo que tiene el original, pero tiene tanto contenido nuevo que no verás mucho el original, especialmente en las primeras etapas. También tiene todo lo que tenía el Final Mod Pack, aunque algunas cosas funcionan un poco diferente.