Bienvenidos a Abandonsocios: El Portal de los Juegos Antiguos
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Una lastima que se haya abandonado la traduccion de esta aventura, ya que junto con la otra de MicroProse, "Return Of The Phantom", tienen una calidad excelente y les quiero jugar hace muuchos años.
.PIC: Images and other stuff Begins with header with info on all contained files. Last header entry is blank (all zeros): 4 bytes - Offset to file 2 bytes - Type: 0x0300 == closed book or runes, 0x0500 == navigation images and items, 0x1300 == note, open book, spell casting interface, or frame around embedded video, 0x1500 == big static image, 0x4501 == some kind of overlay images to big images, 3*2 bytes - Type specific data/arguments For images, first and second argument specifies width and height. 4 bytes - Offset to next file ... Type 0x1300 and 0x1500 begins with a 256*3 RGB palette in 6 bit BGR format (at the offset), followed by the image itself. Type 0x4501 begins with 2*2 byte header, might be coordinates on where to overlay. Palette unknown. Type 0x500 has no header. Palette unknown. DGATE000-19.PIC == Static images of places and static overlays DGATE020-28.PIC == books DGATE040.PIC == Static full size images DGATE050-58.PIC == Animations DGATE060-61.PIC == Spells, runes, etc. DGATE062-63.PIC == Pipes and pipe animations DGATE064.PIC == Dwarven cave puzzle DGATE066.PIC == End puzzle DGATE067.PIC == Book flip page animation DGATE068.PIC == Clock puzzle DGATE069.PIC == Steering stone DGATE070.PIC == Labyrinth on Abarrach (world of stone) DGATE071.PIC == Images in credits DGATE075-78.PIC == World map and ship animations DGATE080-86.PIC == Images shown when talking to a person.Q: Animations. Might be divided in sections with MF and MZ as delimiters. MF is followed by a new offset in the same file, MZ is probably followed by a size or a relative offset. .Q files from the dgatevga folder of the CD can be played back with xanim (FLI format)..MUS: Music. XMIDI format. Begins with header (of course). First 16 bits are number of songs/melodies + 1 (don't really know why +1). Rest of header consists of offset (uint32_t) and size (uint16_t) pairs..VOC: Voices. 8bit, 2 channels (stereo), somewhere around 10900 Hz (aplay -c2 -r10900 DGATE001.VOC) Begins with a header. First 16 bits are number of sounds +1 (again, don't really know why +1) Rest of header consists of offsets (uint32_t) to each sound..FLI: Animation. Books for example
byte red8Bit = (byte)((red6Bit * 0xff) / 0x3f);
byte red8Bit = (byte)((red6Bit << 2) | (red6Bit >> 4));