Bienvenidos a Abandonsocios: El Portal de los Juegos Antiguos
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This release brings in a 25% speed increase, optional frameskipping during fast forward (allowing an additional 33% max frame rate), official HD mode 7 support, SameBoy integration for 60% faster and more accurate Super Game Boy emulation, software filter support (snes_ntsc, HQ2x, Eagle, scanlines, etc), the return of mightymo's integrated cheat code database, cheat search support, movie recording and playback support, rewind support, cubic audio interpolation, 7-zip decompression support, ExLoROM board mapping support, adaptive sync support for OpenGL, and greatly improved macOS support. And if that's not enough, there's also true pixel-perfect ZSNES snow effect emulation ... seriously!bsnes now also has an official GitHub repository with nightly builds to enable more rapid and collaborative development.
bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.)The SA-1 and SuperFX can also be overclocked in this way. The other coprocessors (DSP-1, Cx4, etc) support HLE which results in all of their operations occurring instantly, so it didn't seem useful to add overclocking to them.
Changelog:greatly improved macOS support, fixing all obvious bugs and adding fullscreen supportadded libretro target [Themaister, rtretiakov]much smarter automatic HD mode 7 perspective correction support [DerKoun]added CPU and SA-1 overclocking supportadded fast forward speed limitingadded a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer)added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility: "No VRAM blocking" for older fan translations "Echo shadow RAM" for older Super Mario World ROM hacks "CPU fast math" for older homebrew "Entropy: none" technically counts as well, for demoscene software made for SNES copiersadded dialog for IPS patching to choose whether they were made for headered or unheadered ROMslowered volume during fast forwarding and rewinding to reduce audio distortionadded option to mute sound during fast forwarding and rewindingadded an option to deinterlace all SNES games by rendering at 480p (almost no speed hit; highly recommended)added multi-monitor support to Windows, Linux, and BSDimproved pause and frame advance supportimproved mosaic emulation for the fast PPUadded entropy (randomness) settings; default to no randomness for movie recording (guarantees consistent playback)improved MLT_REQ Super Game Boy emulation; fixes Killer Instinct to default to player 1 instead of player 2 [endrift]added option to disable video dimming during pausing (useful for screenshots with window decorations)redesigned the settings and tools windows to use lists instead of tabsredesigned the input and hotkey settings windows to be easier to use and with clearer naming + iconsadded option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder)restructured the settings menu to be more intuitivefixed path selection dialog from sometimes appearing offscreenadded wildcard search support to the file loading windowfixed the --fullscreen command-line optionredesigned the thread scheduler to allow enhanced compatibility with SA-1 and SuperFX overclockingfixed the pseudo-hires blur emulation support with the accuracy PPUremoved template integer classes from the fast PPU to make the code more portableremoved icarus from bsnes and merged the heuristics directly into bsnes itself~5% speedup by optimizing CPU memory accesses and the PPU countersfixed an out-of-bounds memory access in the DSP core [Sour]enhanced the snow effect with depth-of-field and alpha blending supportdouble-clicking a cheat finder result will now add the new cheat code directlyadded "[HLE]" indicator to the title bar when coprocessor HLE is being usedsimplified game titles with multi-carts (eg omit "Super Game Boy +" in SGB mode)the emulator now pauses on Windows when navigating the menusadded SNES support for decoding Game Genie and Pro Action Replay codesadded Game Boy support for decoding Game Genie and Game Shark codesadded many more tooltips to explain GUI functionalityminor speedups to SuperFX and Cx4 emulation (via object locality)simplified the mode 7 rendering code for the accurate PPUsuppress Alt+F4 while in fullscreen modefixed every reported regression caused by the speed optimizations I've been adding recently