Search for Sanity

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Ficha del juego
Search for Sanity - 01.png
Género:
Alias:
Doug Gimbrone in Search for Sanity
Año:
Abandonado, (Demo disp.)
(Última act.: Nov 2003)
Temática:
Textos:
Inglés
Licencia:
Descarga
Perspectiva:
3ª persona
Entorno:
2D
Control:
Ratón
DOS Windows

Descripción

Have you ever happened to overhear a conversation between two customers at your local pub, that revealed to you the secret to wealth extraordinaire? Well, that doesn't mean the penniless lowlife and the unlikely protagonist of a forthcoming adventure extravaganza, mr. Doug Gimbrone, wouldn't have - why, that's just what he did! And now it's up to you to guide him to the very foundation of the secret of the local asylum - a task less simple than it might appear...

Search for Sanity is a point & click adventure few can compete with. Stunning plot, dialogue, gameplay, graphics and music are sure to leave their fingerprint on the gaming industry forever! Doug Gimbrone's odyssey is powered by the state-of-art engine AGS, and crafted upon irises as breathtakingly beautifully hand-painted images that portray the suspense, the exhilaration and the marvel crystal-clear and without a flaw, and an original score in the vein of funk, jazz and outright lunacy brings the finalizing touch to complete the artpiece.

Professionally written dialogue and script offer extreme immersion as never seen before - for the first time in the history of point&click adventure gaming the player has almost unlimited ability to choose his approach to every situation! Challenging puzzles can be solved with a logic yet inventive approach, and all actions have realistic impact on the game universe!

De conversaciones con desarrolladores:

"What we could make out of the plot was something like this... the game would start with the protagonist, Doug, sitting at the pub, accidentally overhearing a discussion in the next table. Apparently the other person had won the lottery, and was revealing his secret. There was a certain lunatic in the local asylum who'd inexplicably mumble a series of numbers in his sleep. Working at the asylum, the man next table had overheard this and noticed they always matched the winning numbers at the week's lottery draw. Doug, having heard this, would immediately start the first part of the game by gathering items needed for infiltrating the asylum (and this part would've taken place in the town seen in the demo - a final total of 9 screens, I believe). The second part of the game would take place in the asylum. Doug would muck up the infiltration, be caught and deemed a mental case trying to escape the asylum. The goal would be to find out the secret of the lottery lunatic, and then escape the asylum. The asylum's inhabitants would've been styled as caricatures a la One Flew Over The Cuckoo's Next. We also figured Doug should have an antagonist, and that this would be Friz (sitting in the bar at the demo) who would've also overheard the introductionary discussion, then racing Doug for the money."

"I think there may have been some secret government mind control project involved or something..."

Personajes

  • Doug Gimbrone

Curiosidades

Instalación

Imágenes

Enlaces de interés