Bienvenidos a Abandonsocios: El Portal de los Juegos Antiguos
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--- a/scummvm/engines/scumm/players/player_towns.cpp+++ b/scummvm/engines/scumm/players/player_towns.cpp@@ -255,13 +255,7 @@ velocity = velocity ? velocity >> 2 : ptr[14] >> 1; uint16 len = READ_LE_UINT16(ptr) + 2; playPcmTrack(sound, ptr + 6, velocity, 64, note ? note : (len > 50 ? ptr[50] : 60), READ_LE_UINT16(ptr + 10));- } else if (type == 1 || (_vm->_game.id == GID_INDY3 && sound == 40)) {- // WORKAROUND: Indy 3 FMTOWNS: No/distorted music in Venice- // The Venice music does not exist as CD audio and the original doesn't feature music- // in this scene. It does, however, exist as Euphony track albeit with an odd sound- // type (255 instead of 1).- // It doesn't sound great but we'll enable it to have music at all in this scene.- // See Trac#1873 and Trac#10561.+ } else if (type == 1) { playEuphonyTrack(sound, ptr + 6); } else if (type == 2) {