Bienvenidos a Abandonsocios: El Portal de los Juegos Antiguos
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- New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL.- New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform.- Added a Blitter capture feature for developer builds. See the "blitcap" debugger command.- Various minor cross-platform fixes which came along with the new port/backend work.
– The iOS port is done, get it on the App Store here: https://apps.apple.com/us/app/bigpemu/id6737359949 Special thanks to neurocrash for putting so much time into testing the iOS build for me.– Lots of new interface functionality (including a touch-based interface option), courtesy of the mobile port work. All of this functionality can be accessed through the menu on non-mobile platforms.– Multi-touch device support has been added for the Windows (x64 and ARM64) platforms, in order to take advantage of the touch interface work done for the mobile ports.– Added a « Pad Wheel » feature, which can be activated through the input binding system.– Support for a new BigPImage disc format. BigPImage files can be created from existing images or physical discs through the developer menu. Before anyone asks, CHD support looked problematic for quite a few reasons (mostly pertaining to the likelihood of image-based performance problems and implementation bloat inherent to the format), making this new format a much more optimal choice for the particular needs of this emulator.– Added stereoscopic rendering support to the AvP script.– Added a new DOOM script with throttling and music options.– Added a new turbo/rapid fire script.– Added a « Factory Reset » option, as a convenient means of resetting the configuration across all categories.– Added an option to auto-assign new input devices. Devices will not be auto-assigned if they have any existing associations with any Jaguar inputs.– Fixed an incredible number of bugs, pertaining to both interface and emulation. Because so many fixes have been made to the emulator core in this release, I’m especially interested in finding regression bugs. Please let me know if you experience any issues which don’t occur in 1.15.
– BigMaster integration. BigMaster provides various multiplayer services, including server lists and NAT traversal. Register here: https://www.richwhitehouse.com/bigmaster/– Lots of new music/audio-related scripting functionality.– New « *VirtualDisc_LocalAudio » virutal disc type, which allows VLM to be used with script-driven audio instead of system audio.– Added some more rendering/utility scripting functions, including some concave polygon rendering functions.– Minor MMDev module bug fixes.