Little Computer People

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Ficha del juego
Little Computer People - portada.JPG
Género:
Año:
1987
Textos:
Inglés
Licencia:
Comercial
Disquete 3.5"
Entorno:
2D
Control:
Gamepad/Joystick Teclado
Amiga Amstrad CPC Apple II Atari ST Commodore 64 PC-88
PC-98 ZX Spectrum

Descripción

Juego de simulación en el que manejas a tu personaje y a su mascota mientra interactuas con los objetos de la casa, al estilo del actual Los Sims, y que incluye acciones como ver la televisión, bailar mientras escuchamos música, manajar el ordenador, alimentarse, asarse, etc...

Desarrollo

En la plataforma Amiga el juego también está disponible en 2 recopilatorios de juegos:

Computer Hits (distribuido por Beau Jolly):

  • Brataccas
  • Deep Space
  • Hacker II: The Doomsday Papers
  • Little Computer People

Power Hits (distribuido por Activision):

  • BattleTech: The Crescent Hawk's Inception
  • Fighter Bomber
  • Hacker II: The Doomsday Papers
  • 'Little Computer People
  • Ports of Call
  • Wicked
  • Shanghai
  • Spindizzy Worlds
  • Gee Bee Air Rally
  • Championship Golf: The Great Courses of the World - Volume One: Pebble Beach

Modo de Empleo (inglés)

CARING FOR PHYSICAL NEEDS:
-------------------------
[CTRL] F - Food is delivered to his front door.
[CTRL] W - Fills the water tank. Each time you press W,
           approximately one glass of water is added to the tank.
[CTRL] A - Rings the alarm clock.
[CTRL] D - Leaves dog food at the front door.
           LCP will do the rest.
CARING FOR EMOTIONAL NEEDS:
--------------------------
Addressing the physical needs of your LCP is relatively easy. To know
if he needs food or water,you simply look to see if his supply is
running low.
Addressing emotional needs,however,takes much more sensitivity and
careful study. First of all,you must be aware of his different moods.
So far,we have discovered four distinct moods in the LCP:
- A smiling face indicates that he is happy. He's probably getting
plenty of attention.
- A neutral face means he is content. He's fine but he could be
better. Try a MOOD BOOSTER.
- A sad face means he's unhappy and needs MOOD BOOSTING immediately!
- A sad and green face means that he is sick. This happens when he
has gone without food or water for quite a long time.
MOOD BOOSTERS
-------------
There are several ways to elevate the mood of your LCP. Studies
indicate that some ways are more effective than others. And new
techniques are constantly being reviewed and discovered. Please
record your discoveries.
         [CTRL] C - A phone call.
                    Many LCP's enjoy recieving phone calls-unless they are
                    constantly interrupted to the point of irritation. We have
                    not yet deciphered their spoken language,nor discovered
                    with whom they chat.
         [CTRL] P - Physical contact (or "petting")
                    We haven't found one who doesn't repond instantly to this.
         [CTRL] R - Leaves a record for his stereo at the front door.
         [CTRL] B - Leaves a book at the front door.
         NOTE: Records and books elevate your LCP's spirits only for mild
         cases of the blues.
         PLAYING GAMES - This is one of their favorite pastimes,so naturally
                         it makes them feel great.
         RECREATION AND RELAXATION
         -------------------------
             Most LCP's are very good at entertaining themselves. They're good
         pianists and can play compositions from Bach to Boogie-Woogie. They
         also like their record collections. In fact,albums make great gifts.
             We've noticed that some LCP's exercise frequently. Many seem to
         enjoy playing with their computers or sitting down in easy chairs
         with the newspaper we've provided them. You may even be albe to talk
         them into building a fire in the fireplace.
         KEYBOARD COMMUNICATION
         ----------------------
             We recently found that we can communicate quite extensively with
         LCP's by typing sentences using the computer keyboard. These
         sentences can be in the form of questions,suggestions or requests. We
         use them to evoke a wide range of responses and reactions from LCPs.
         You can do the same.
             Though we are just beginning to scratch the surface,here are a cou
         of requests we have tried:
         -Please type a letter to me.
         -Please build a fire.
             LCPs are especially responsive to good manners. So remember to
         incorporate words like "please" and "thank you" into your requests.
         CHANGING RESEARCHER'S NAME
         --------------------------
             To change the name of the researcher,type "logon please" and
         press <RETURN>. Select the program called "NAME CHANGER" by pressing
         "1" on the keyboard. Then follow the instructions at the top of the
         screen.
         PLAYING GAMES
         -------------
             As far as we know,almost all LCPs like to play games. Each LCP
         has his own individual favorites,so we've listed a few of the games
         we've noticed occurring most frequently,along with simple instructions
          for playing them.
             An LCP will usually allow you to make the game selection. He will
         knock on the glass of your TV or moniter to get your attention and
         ask you to select a game from the list at the top of the screen. Type
         in the number you want to play.
         1.CARD WAR
         You know the old card game "WAR". Each player has 26 cards to start.
         Each lays out one card, the higher card winning and joining the
         winner's stack of cards. If the two cards match, it's "WAR" and you
         each lay out 4 cards,winner takes all.
         Just press f1 to show the card and f7 to quit.
         2.ANAGRAMS
         The LCP will insist on thinking of a word for you to unscramble. If
         you type in the wrong guess,he will let you know. You can be wrong 8
         or 9 times before he tells you his word.
         For a hint, press f3. An LCP will not give two hints in a row. You
         must guess at least once between hints.
         press f1 to quit. We have never had an LCP quit playing on his own.
         3.5-CARD DRAW POKER
         Standard rules apply. As usual,your LCP will insist on being the
         dealer. You just have to go along with it.
         You both start out with 200 chips,as displayed on the top left of the
         screen. Your number of chips is below his. Bets and raises are
         limited to 20 chips each.
         press f1 to ante up one chip and begin the game.
         The LCP will deal each of you 5 cards (yours are face up) and ask if
         you feel lucky (he is really asking if you want to bet any chips).
         BET (f1)      - BETS one chip each time you press f1
         ENTER (f3)    - ENTERS your bet.
         PASS/CLR (f5) - Lets you PASS when you feel you have a weak hand and
                         do not want to bet. Or CLEARS your bet if you decide
                         to bet a different amount.
         After you make a bet or pass,the LCP will either match or pass.
         When the LCP asks if you want cards,press any combination of numbers
         from 1 to 5 on the keyboard to discard the cards you don't want.
         Press the number again to make your original card reapper. You can
         discard all five of your cards if you like.
         Once you've discarded the cards you don't want,press f1 to DRAW
         replacement cards.
         If you want to keep all 5 of your original cards,press f3 to STAY.
         You will not be dealt any replacement cards.
         Your LCP then tells you on the screen how many cards he discards and
         then deals himself replacement cards.
         You now have the option to make another bet. (See BET,ENTER,PASS/CLR)
         At this point, your LCP may raise his bet and give you this choices:
         SEE* (f1)  - Lets you match his bet.
         FOLD (f3)  - Lets you abandon the hand,losing whatever you've bet.
         RAISE (f1) - Lets you RAISE the bet even higher.
         ENTER (f3) - ENTERS your raise.
         CALL (f5)  - Stops the betting for that hand and lays the cards on
         the table.
         After each hand,you have the option to QUIT (f7)

Personajes

Curiosidades

Instalación

Imágenes

Enlaces de interés